Melee, you made the exact same post yesterday with the exact same poll. The poll showed that maybe one person agreed with your suggestion while everyone else gave strong evidence for the flamestorm staff and drakegun to maintain their current mechanics while offering very poor reasoning for the change.
It appears that you have removed that topic and replaced it with this one. For what reason I can’t imagine but to me it feels lacking in integrity. You didn’t like the response you got from the last post so you deleted it and tried to make it again and now you’re getting the same response.
I responded to your last post explaining the mechanics are balanced for the power you get from the staff, but I’ll explain it again here as you have wiped my, as well as everyone else’s opinion on the matter away.
Again, the power for crowd control you get from the staff and drakegun is balanced with the mechanic of charging the spell or weapon, expecting a hoard that’s coming your way to help burn it back. It’s a staff that requires planning. Personally I love the feel of charging the Flamestorm staff, like channeling the direct power of Aqshy itself. The payoff for landing a full charge on an incoming wave of rats or other enemies is one of the most satisfying feelings a staff has, and that comes from the charging mechanic. To me, they are the most satisfying weapons of their categories (Drakefire Weaponry or Staves).
The charging mechanic makes you plan and think about how much of a charge you have time to produce. There is already a spew mechanic in the weapons in the form of a left click, It does high damage and high knockback. And I’ll say it again (as I said in your last post) that if you don’t like the charge time, run the staff on BW with Rechannel, run on high overcharge, and you get a full charge in under a second. If you don’t like it with Drakegun, run Drakefire pistols and hold right click while you left click away hoards of enemies.
The weapons this post is about do not need to be changed in the slightest. They are weapons that require careful planning in return for massive damage output. What you’re asking for is making them way, way, WAY too powerful in relation to the damage output they already do.
If you don’t like they way they work, don’t use them. You have a wide array of weapons to choose from; choose one of the other ones.