Pros:
-Crowd Control
-Excellent Stagger/Knockback
-Low heat on charged flame thrower
Cons:
-No long range (cannot kill specials from far away)
-Can go through armor but doesn’t really kill them
-Does NOTHING to Plague Monks/Berserkers (seriously? what the crunch?)
-Does mediocre boss damage (AoE damage but doesn’t do as much overall damage like the other staves)
I haven’t seen a Sienna player bring a Flamestorm staff to Legend since the 1.0.5 patch. That should tell you something, Fatshark!
If Fatshark would change the single attack of the Flamestorm staff to be able to “snipe” long range specials, it would most likely be used on Legend. The single attack is too similar to the charged attack. It’s also too similar to Bardin’s Drakegun. All of Sienna’s staves have unique light and heavy attacks EXCEPT for the Flamestorm staff. If they can give the Beam staff 3 unique attacks, why can’t they give the Flamestorm staff 2 unique attacks? It was the one weapon I was excited about when I heard about it but was terribly disappointed when I used it. I mean, I had a lot of fun with it but it’s mostly frustrating on Legend runs as I can’t defend myself against specials.
If you have a Sienna on Legend with the Flamestorm staff and she ends up being the last hero standing…
GG
Please! Let’s make the Flamestorm Staff Great Again!