Certain Psyker Talents Need Changes To Provide More Build Variety

The other thing I’ll add, is that personally I don’t get too hung up on breakpoints, and rather just take the attitude that “more damage is more damage.”

In a perfect controlled environment, sure breakpoints make a certain amount of sense. But when it comes to an actual fight with four different characters running around dealing who knows what kind of damage every which way, someone else’s “missed breakpoint” is suddenly a breakpoint I make. More damage is more damage. And a force sword stacking slaughter with warp unleashed and 4-6 warp charges does a lot of damage :slight_smile:

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