I never said it is in a bad spot, if anything quite the opposite across different threads. I just want more build diversity, such as possibility to build towards melee spec. Fair point about new classes, sadly this is going to take rather long. Also this doesn’t change the fact multiple talents aren’t really contenders when you are building something new and just feel like placeholders.
Funnily enough, I spent a good deal of time thinking how I would redo some of the Psyker’s feats and talents to make it a much more interesting class to play with real choices to be made…
I thought up these ideas based on the classes name-sake: things to do with the manipulation of kinetic energy and redirecting it for defensive or offensive use depending on how you’d like to build your Psyker.
Toughness: 125
Health: 150
Blitz: Brain Burst: Upon acquiring a target, channel for 2.5 seconds to deal massive damage to it. Kills grant a Kinetic Warp Charge.
Iconic: Kinetic Siphon: 6% chance for any kill to grant a Kinetic Warp charge. Each charge grants +4% damage and lasts 30 seconds. If no new charges are gained within 30 seconds, lose 1 stack. Stacks 5 times.
Aura: Psykinetic’s Presence: Incoming ranged attack damage -10%
Aura 2: Critical Peril: When at high peril (70%+) gain +5% crit chance + 15% crit damage.
Combat Ability: Psykinetic’s Wrath - Rapidly quell 50% peril and stagger enemies in a cone 30m in front of you. Stagger strength increases based on the number of Kinetic Warp Charges you have. 30s Cooldown
Column 1: Toughness Regen Feats
- Essence Harvest: Gaining a Kinetic Warp Charge recovers 15% toughness and an additional 20% over 5 seconds. Gaining a warp charge refreshes the timer.
- Quietude: Quelling 10% peril recovers 5% toughness
- Warp Harvest: Killing enemies with Warp based attacks and weapons recovers 15% toughness
Column 2: Utility Feats
- Warp Conversion: Quelling 50% peril within a short time to gains a Kinetic Warp Charge
- Inner Tranquility: -6% peril cost for every Kinetic Warp Charge
- Mind in Motion: Quelling no longer slow movement. Quelling over 50% peril within a short time grants a 15% movement speed boost for 3 seconds.
Column 3: Defensive Feats
- Kinetic Forcefield: Gaining a Kinetic Warp Charge now grants a forcefield charge. When attacked by ranged attacks, a forcefield charge is depleted instead of toughness.
- Kinetic Redirection: Blocking attacks now increases Peril instead of using up stamina. Stamina regeneration speed +15%.
- Kinetic Deflection: Allows for blocks to redirect ranged attacks back at attackers. Ranged damage resistance while blocking +75%.
Column 4: Weapon Feats
- Steady Mind: While not receiving any damage, increase Staff cast speed by 20%. Goes on cooldown for 6 seconds after taking damage.
- Warp Ignition: While above 50% Peril, +8% to apply 1 stack of Soulblaze on enemies hit by your wrap attacks for each Kinetic Warp Charge.
- Kinetic Flayer: Every 8 seconds, you have a 15% to cast Brain Burst on enemies hit by any attack.
Column 5: Offensive Feats
- Warp-bound Strength: Charged melee attacks deal +10% increased damage based on number of Kinetic Warp Charges
- Warp Hunger: While you have no Kinetic Warp Charges, Kinetic Siphon +20% (25%) to gain Kinetic Warp Charges. While you have at least 1 Kinetic Warp Charges, Brain Burst cast speed +4% per charge.
- Warp Dilation: Whenever you kill an Elite or Special, you and allies in coherency gain +4% cooldown based on the number of Kinetic Warp Charges you have.
Column 6: Combat Ability Feats
- Burning Shockwave: Ignite the air when casting Psykinetic’s Wrath, expending all Kinetic Warp Charges and apply 2 stacks Soulblaze to all enemies hit and an additional stack based on the number of charges used.
Additionally, enemies killed with Soulblaze effects from any source have a 10% to grant you a Kinetic Warp Charge.
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Kinetic Hasten: Expend all Kinetic Warp Charges to grant you and allies in coherency +15% attack speed and additional +3% attack speed for each Kinetic Warp Charge. Lasts 10 seconds.
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Kinetic Armour: When casting Psykinetic’s Wrath, expend all Kinetic Warp Charges to apply Kinetic Armour to you and all allies in coherency, granting them ranged attack damage resistance based on the number of Kinetic Warp Charges expended. +10% ranged damage resistance and an additional +8% per charge used and lasts 10 seconds. Stagger strength of Psykinetic’s Wrath is halved.
No offense taken, np
Yeah, it wasn’t meant to say “OP thinks psyker is weak”, it was meant to say “I think psyker is in a good spot”.
That being said, especially about the melee bit, I agree with you as I love melee builds and loved sienna unchained but exactly for that reason I think waiting for them to develop different classes is better than to make this one an all rounder with no specialty.
As for the multiple talents feeling like placeholders… I think I would like you to define that more before saying I don’t agree. I really believe this class caters to staves and force weapon gameplay, which I think its normal considering is the only class that psyker has for now and force weapons/staves are something that only psyker has.
And, about staves, I think it covers them pretty nicely. My talents are wildly different depending on the staff I’m using. Sure, some talents are better than other but if I were to go by the ones you mentioned in your initial post I would point out again that I use most of them depending on the staff I use.
Actually let me rephrase this.
AN EXAMPLE. I do not see personally how Warp Unleashed and Wreck and Ruin can offer to me any benefits over the warp resistance talent. Warp Unleashed damage increase SEEMS to be insufficient to make a differences. Wreck and Ruin SoulBlaze damage FEELS underwhelming even if now triggers on hit not kill, nor offers any good synergies I can see (it could with AB I suppose, but the chance of killing anything with those SB stacks is extremely low). I also tried to use it with Kinetic Overload and Kinetic Barrage. Underwhelming bonuses to Kinetic Barrage. 4 Soul Blaze stacks barely scratches elites. 2 SB stacks even if spread out across 3 m radius…that is not even what? 10% of horde minion HP?
Warp Unleashed doesn’t offer much towards a different playstyle. Wreck and Ruin COULD contribute towards a psyker build which utilises brain-burst a lot (maybe without a staff?) but the damage output…nah I rather have more sustain with Inner Tranquility
You do you OP but if someone looking for Psyker information has to pick between the guy telling them both Warp Battery and Ascendant Blaze are a waste, and the guy who unironically proposes Kinetic Flayer gets 0 cooldown, i sure as hell hope they’re not going to pick the latter
If i even helped just one player to avoid listening to the inane analysis that’s been spilled throughout this thread among so many others my job is done
I have no idea why I’m pulled into this comment, I think you are confusing me with someone else.
Either way the topic is stated, I’m happy for you to show how these under-utilised talents offer competitive alternatives, build variety. Lets keep it on topic.
Uh, look at your comments idk
You’re advocating in favor of Ascendant Blaze’s efficiency at 6 warp stacks
It takes about 10 seconds for it to kill a 400hp trash mob, and for that you spent all your warp charges and your CD, of which you may or may not, but most likely not, get some of them back
Because during those 10 seconds, chances are someone else actually killed them in 0.1 second by clicking on them
That means those extra 12% peril resist, which are equivalent to a single additional Brain Burst before critical (you’re basically saving a bit more than 1 second before the last cast), you’re never really going to use them, at least not where it matters
Soul Blaze is also affected by armor so it doesn’t even begin to tickle more important targets
I get it, it looks cool, stuff burns
But it’s probably the worst combination you can bring as a Psyker as it is, especially considering so many players double dip on inefficiency by pairing that with a Purgatus Staff
At this point you’re essentially only useful during the last objective of just a couple missions, and at the same time a Zealot flamethrower does exactly the same without sacrificing an entire build for it
You also call out Warp Unleashed for being pretty useless, and in fact it is, barely useful for Voidstrike only if at all, but in the same breath you say +8% damage from 2 additional Warp Stacks is nothing to scoff at, so i’m having difficulties following you
Since your thread is about providing build variety then i think it’s important to start off on proper basis and call out underwhelming feats for what they are
i.e. I find it interesting you suggest making some feats like Kinetic Flayer outright broken, instead of making things like Soul Blaze actually not suck, for example
Giving it 100% armor pen would be a start but still far from enough
Yes AB with 6 stacks makes a difference between killing trash ranged shooters and leaving them alive and still shooting at you. In some situation it removes a lot of pressure of your group. Not always you have someone able to kill 10-20 shooters. Trash range shooters were and still are the biggest threat in DT, so sure in some situations I’m going to be more than happy to use Warp Charges and AB to remove them quickly without a need to take time to kill them one by one.
Arguments aside, here I’m to hear your alternative to that specific talent in that specific column. I haven’t heard it. In fact you literally dismissed all 3 talents in that row without providing it me with what I asked: a reason to use the other two over my prefered choice?
If you read what I wrote in the first few comments you could see I was calling for quick, easy fixes to existing talents, damage increases, resistance increases, stack increases are simple. This is hardly my personal wish list, its a band-aid.
Where do I say that Kinetic Flayer has currently 0 cooldown?
Anyway two posts down, I still didn’t get anything I hoped for in the topic. I stated, maybe too provocatively for some of us, that some talents offer value and build variety. Instead we got back and forths about who said what.
Where are all those people who in order to prove me wrong would provide me with all those new, unusual psyker builds with the talents I claimed are poor choices? Do it, prove me wrong. I know you want it.
Maybe I should just ask for 5 favourite / possibly crazy psyker builds instead?
Probably because real variety cannot be delivered by simple changing of few feats. Total remake is what we need!
What possible tricks and fun gameplay features could bring Psykin?
Lets try to develop 3 psyker kinetics featured ways to deliver emperors judgement: BB orientation, warp energy (including soulblaze features) and melee oriented. Lack of fantasy, sorry.
What we have atm? People have to pick 1 of 3 (mostly 1 of 2) feats. That’s core problem. Without total revamp, you are simply forced to boost 2 other perks or make something truly strong and pickable.
Not as much as the outragous buffs I suggested, but some buffs:
This isn’t enough to shake up the narrow number of optimal psyker builds, but I suppose a step in a right direction?
I’d like to see Wrack and Ruin work on any enemy type.
I had an idea for Kinetic flayer that would improve Psyker build variety:
What if kinetic flayer had no cooldown, BUT, it starts off with a 0% proc chance, and the proc chance increases with each weakspot hit you land. The proc chance would then reset to 0 whenever KF procs. This would make the feat still synergize with force weapons, but also non-force weapons, since they’ll generally be hitting headshots more (With the exception of voidstrike). Combined with the buffed wrack and ruin you get a good AOE build that synergizes with non-force weapons.
You need at least 4 stacks to kill something like pox walkers. 6 for scab / dreg gunners
It’s a dead talent.
So I have found another 6 warp charge break point. The blessing all or nothing weirdly grants power to everything without your melee even being out. If you combo that will cerebral, as well as warp battery, you can two shot Damn crushers with BB.
Not gonna argue that is hugely significant or worth running all or nothing for, but I thought it was an interesting break point worth sharing regardless.
W&R is much stronger now, and if you’re running AB it makes a ton of sense. Since it proc’s on an elite HIT now, it’s more reliable as an opener for an attack on a pocket of enemies. And if you do two BB’s in quick succession you’ll have enough stacks to kill the trash. This is hugely impactful for dealing with pockets of ranged gunners mixed ranged normal enemies for example.
It also works better now as a conduit for applying soul blaze to regen warp stacks from AB. Pair all of this with the feat that reduces cooldown on elite kills and you can get into a BB, elite kill, ult blast loop that’s pretty awesome. Getting your warp charges back up to 6 and ult refreshed every 15-20 seconds during a big horde situation is amazing.
I’ve been using Warp Unleashed most of the time, and that got a huge buff with this this patch. People complain about psyker being weak or staffs being underpowered but then discount having a 10% damage boost that scales up to 25%.
I ain’t those people. That damage boost you are talking about is down to Patch#5 Warp Unleashed buff and benefits force weapons only. I have no idea about any new breakpoints, but it just might be a competitive choice vs Inner Tranquility in my books.
I will give W&R a try again, but from what I remember repeated brain burst application on an elite resets existing SoulBlaze stacks, and doesn’t add to their number?
@Mezmorki Worth noting Warp unleashed boosts all force sword attacks. You heard me right, not only special attack, all attacks. You can use it to hit some nice chaff breakpoints to get slaughterer going quicker.
Nah I’m almost certain BBing an elite will continue to stack soul blaze. So 2 BBs and all the surrounding chaff will die to soulblaze. I’ve seen videos of people testing it in meat grinder that confirm this.
Not sure why you tagged me on this, but in any case I’m fully aware that it works on normal force sword attacks. Like I said earlier, this feat has been what I’ve used almost exclusively on psyker. Makes a big difference on force sword damage and melee horde control.
Your prayers have been answered!
That being said, I agree that Wrack and Ruin is something I don’t use as it feels(Felt) useless, but for the damage increase from warp unleashed I currently use it(And used it) on my voidstrike staff/FS build as Inner Tranquillity is something I don’t need with that staff and more damage is always welcomed.
A lot of people don’t know that since it makes little sense from the wording of the feat. Was just tagging in case you weren’t aware as an FYI