Carrying fatigue - (player skill all time low)

Oh we are all getting there, with this deluded elitist travesty of a thread getting locked soon and you are generously helping with it.

Chop chop, keep it coming and keep helping

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That’s the point of the thread: it has become common that players jump into difficulties not suited for them and annoy those who carry them.

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And it kinda hinges upon suspension of disbelief and buying into the notion that people are in fact being carried by this crowd.

Without that its nothing but the most usual elitist boast, that was seen hundreds and thousand times since the inception of online gaming. A l337zors having their support session in public yet again for the 1000th time, yet another cringy rendition on the tired old theme of “I’m good and they are bad, lets be loud about it and remind everyone

What if those who carry them just think they are doing that? Where the thread goes from there?

You guys might be familiar with each other, but what about us who ain’t? Is it objectively possible that this thread might be seen in an entirely different light?

Oh they know the point, they’re just trying to shift the responsibility to the people who are meant/prepared to be playing at the appropriate diffs, including the few “tOXic elItiSTs” who actually can carry (most cannot).

The responsibility and blame lie squarely with those who are woefully unprepared to play at the selected difficulty (aurics+ in this case but really any) but play there anyways knowing full well they shouldn’t be there, dragging the average team to a loss or at best, annoy the crap out of everyone.

But as usual they try to shift it to “if YOu Can’T CArrY DoN’T PLay TheRE !111!”, as if carrying 1 or more others is a pre-requisite.

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if i have to revive some dude several times during a game while he doesn’t contribute much, then i’m carrying him, it’s that simple.

and as i said, the point of this thread is that many players insist on joining difficulties they’re not (yet) fit for.

tbh, if i continue getting pulled out of the dirt in a game, i’d just settle for a lower difficulty instead of gracing the others with my presence.

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This game plays much better if you approach it from the spirit in which it is presented.

The setting in which this game takes place is one where Faith and Zeal are regarded as the single most important factors in both life and combat, where hatred and the exhortation to violence are core to life, where the deliberate wastage of human life in pursuit of these virtues is celebrated, and where intelligence and critical thinking are deliberately portrayed as sinful threats. The players in this insane setting are prison scum under suspended sentence of death and used as disposable cannon fodder in an Inquisitor’s private war.

If you play the game with that in mind, bad teammates are just an inherent part of the setting, something you’re naturally supposed to encounter and learn to deal with just as much as the enemies. If you accept that, things are a lot less frustrating. Because for damn sure you can’t stop people from playing higher difficulties and FS has no interest in gating it.

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I’ve heard subpar teammates being called an extra difficulty modifier, first time I’ve seen someone give lore as a reason to why people might not have basic game mechanics mastered… not sure how I feel about that.

Fatshark could improve the social function in this game, give me an option to message people on my friends list if they’re up for a match or two when they have time. Solo play with bots could also be something that could help, I do however think that people might have to give up on the idea that you’ll be able to use your alternate characters as bots and that Fatshark develop specific bots for solo play, such as a servo-skull that’ll help with objectivs and more.

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Because it’s nonsensical excuses and copium.

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I know.. but in the back of my mind I’m like; that’s very grimdark.

You don’t have to feel any particular way about it, I just find it makes the game way less frustrating when approaching it that way.

When you look to similar real life situations, it plays out there too. Looking at the current Russo-Ukrainian conflict, we see groups of dudes who were pulled out of prisons days ago and shoved into high intensity conventional conflicts. We have uncountable hours of video of poorly trained troops being thrown onto the front line, doing dumb things, getting killed or getting others killed, their “comrades” getting pissed off, and have countless videos of them beating/abusing/killing each other as well. One that particularly stands out was a Russian tanker who ran from his burning tank into a nearby infantry trench, attracted drones to the position, and subsequently got mag-dumped by one of the Russian infantrymen in the trench for attracting attention to their position.

These kinds of stresses are pretty natural to the sort of conflict and story Darktide is set in.

FS could absolutely do all of those things. I wish they’d do Solo mode. Alas, none of that looks to be in the cards from what we can see.

I mean, it’s accepting the game and playerbase for what it is, as it is, and experiencing a whole lot less butthurt and being mad on forums as a consequence. If you’re expecting stuff the game doesn’t promise and isn’t looking to do anything about, you’re going to be disappointed and have nobody to blame but your own misplaced expectations.

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They’re not misplaced expectations, they’re unmet expectations, very low expectations at that.
The community had/has options that includes setting and enforcing some bare minimum standards by the only real means available to them which involves some very light gatekeeping, enforceable by a votekick.

Instead, we have excuses, copium and shrugging of shoulders, Homeresque “yeah, but whaddya gonna do”.
Forum(s) venting is just that, venting, it’s good to blow off steam once in a while and it’s in a controlled environment and you’re open to pushback if you disagree.
It’s like having a terrible neighbor who keeps waking you up at 4 AM when you work a 9 to 5, then having them continuously gaslight you about it. When another neighbor complains about them too you feel validation that you weren’t losing your marbles, and the bad actor is exposed and caught in the lie.

Also, maybe, just maybe it may spark a small change in mindset in a few.
At the very least it shines a big fat spotlight on the way some people think, and overly-optimistic players can adjust their behavior accordingly when dealing with certain types.

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I wouldn’t be so against nerfs if I hadn’t to carry 9/10 games that’s for sure.

I’m honestly completely blown the numbers are so high for y’all. Is it a server thing? On US East it’s like <5% of my games where there’s a total dud on my team. Just one!

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That option does exist. People can avail themselves of it and I’m by no means opposed to that, as part of the narrative experience should be that if you’re irritating your teammates, your comrades may do something about it, just as the poor Russian tanker I mentioned above. That’s fine too.

But bad teammates are something that is inherent to the experience nonetheless, the game otherwise doesn’t set out any expectations of competent, capable teammates, and instead constantly treats players to these sorts of messages:

People are going to play into that, and that’s just going to be a thing.

Taking the game’s setting as it is works perfectly fine, it doesn’t need to be an excuse. I wasn’t promised good teammates, the game wasn’t advertised to me as being part of an elite commando force, I was promised prison scum under suspended sentence of death being thrown into suicide missions, and I’d expect bad teammates to be a natural part of that experience.

appearantly…

“niemand hat die Absicht gecarried zu werden”

:rofl:

and maybe the two of us had collective hallucinations and those two

did each chime in their “25%”
(yeah, i know booo arbites :zany_face:)

i present you 46 and 56 :zipper_mouth_face:

or the “hero of atoma” running away from the airlock when the rezz for his mate would have been right behind it.

but sure, toss your whole healthbar and some ammo at this while you’re at it, its only “free” in 10 meters.

not that his nosediving mate was of any value to the cause :man_shrugging:

while i’m with you and never thought anything else than rejects of em (the ones in question here)…


one can.
them dropping is inevitable, me picking them up is not… :smirking_face:

and while to this day i havent had such a severe case that i outright let him nurgle rot, there are situations where i’d be damned to waste my resources to detour into an unfavorable situation, when the next pick up is for free.

just got disposed :laughing:

how come? if someone applies for a team he gets measured if suitable and either accepted or send home.

why should the “minderleister” be having his “expectation” of getting a win while the rest isnt allowed to expect a valuable contribution.

local amateur soccer club sends home pot bellies a dime a dozen… whats different online?

we will not leave this ball of dirt once we wasted all resources in the foreseeable future if we orientate around the worst possible specimen.

soooo good :smiley:

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Sure, that’s an option available to you and one way of dealing with the issue. I’m not telling you that you have to support them and babysit them, only that their existence is pretty natural and that one should expect to encounter them.

You can votekick bad teammates, you can leave them down, etc, I’m not telling you you have to carry them to the finish line, only that you should expect to have bad teammates as a matter of course in this game and have some ability to deal with that, however one chooses.

Yeah, no.
There’s a reasonable expectation of reasonably competent teammates in co-op games since forever, it’s elementary and innate; it’s another one of those “nebulous” concepts for some, I guess.

If you want to shoehorn excuses for yourself via roleplay that’s fine, I personally find it silly and a cop-0ut as there’s a real-world impact, most of us don’t gloss over stuff like this with LARPing in games or IRL. If LARPing it in works for you then great, more power to ya.

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maybe its an age thing, when going online late 90s early 2000s you shat bricks in anticipation of how bad you got your ass kicked.

my hands were shaking, heart racing at 170+bpm and sweat pouring when joining a quake 3 1on1

everyone was a monster and you fought for dear life.

somehow i cant accept the next generation to be… this… what went wrong?

so yeah thats part of the disappointment seeing stuff 25 years ago as “normal” only in “professionals” of today.

its not only i gaming, mma, bodybuilding… i even got my doubts hafthor björnson would be alpha male if bill kazmeier or olesch would be in their prime today, monster that he even is, love that dude.

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The comparison isn’t the most fitting because this isn’t the same sort of competitive game though, there’s no 1v1s here, there’s no stats page and there’s no PvP at all.

By nature this is a more relaxed team game, where the game expects you to fall back on your team members if needed. There’s nothing to compete for other than the team victory. It’s not a generation thing, I just think you are expecting that competitiveness from the wrong place.

This isn’t a ring fight where two people fight and one comes out as winner, this is more of a team obstacle course. If you are expecting a hyper-competitive game you are not in the right place.

And the comparisons to real life sports don’t really work, this game is meant to be about relaxation and fun, nothing you do here comes close to intensive training regimes.

See I’d be far more agreeable to it if it was clearly a vent post, but this discussion started as some humbe-bragging ego trip.

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