Playing Helldivers and Deeprock lately, that’s news to me.
Hate to break it to you, but this game is a LARPing game. Its primary draw is the setting. Its continuing cash flow is cosmetics. Without the 40k setting and imagery, the overwhelmingly vast majority of the playerbase would not be here regardless of how good the gameplay is. If this were “BattleSmasher 50 Billion: Blackwave”, and otherwise identical in all respects, most people wouldn’t have given it a 2nd look.
Quake III was built and advertised from the core as a competitive, genitals-comparing PvP arena, to be the sweatiest of sweat games. It oozed that from every pore, it made no apologies, and was very up-front about it. I remember this vividly when I was a lad eagerly anticipating its release.
It works for you as well, doesn’t it? Ain’t you guys on a LARP about players being bad nowadays and requiring carry from you?
One would think a thread with 280 posts would provide some sort of empirical evidence of that, some form of a real proof.
But we have none of that, instead we have arrogance, snarky comments, elitist edgelords and six guys having their ego therapy session, dogpilling everyone who talks back.
In the end it all amounts to nothing but worthless stories from contemptible elitists who couldn’t conjure a proof of their farfetched fairytale in 280 posts.
At the end of the day, all the teams that are bad and allegedly require carry have one thing incommon, you guys are in them. Which also happens to be the only real palpable data provided here, but you guys are so lost on your ego trip you can’t even notice the irony
i’m pretty sure havoc 40 was made with the 1% in mind, which does take premade and multiple tries doing until it gets “farm status”
everything till and including malice is relaxation.
heresy and damnation is “drop the joint and wake up”
auric maelstrom & havic would be horrible if it wouldnt get your dopamine flowing
A.M pretty much IS relaxing and thats a BAD thing.
there’s duo’s, solo’s and everything in between players can prove they’re above mere mortals.
just as there’s speedruns in singleplayer games or doom eternal nightmare no death runs etc.
humans need competition its in their dna, otherwise we’d still climb from trees.
hence i wrote amateur, you’d see them playing you’d know. but even them got standards and dont purely “relax”
the game has a victory screen for a reason, theres effort needed to win.
to much relaxation isnt winning matches
but thats the thing, everyone was THAT good.
people dont stop at one game, imagine q3 pros strolling through darktide.
you make it sound like an exclusive thing, my take is “players in general were better”, no matter the genre.
one doesnt get worse with his physical skills by jumping into a different game.
Oh, well I see how it colors your perception then, here I thought it was a video game, a team co-op horde shooter. I stand corrected, I must have missed the “LARPing required” in the advertising.
Bad teammates? “A wizard did it!”, bugs? “Tzeentch did it!” roleplay everything away!
C’mon dude, get real.
the point is, most players expect everyone in the party to contribute about equally, and when you have people who only cost resources (health and ammo) you get complaints about having to “carry”.
now quickplay will pair one with randoms of varying experience. what to do with players who don’t do their part and only eat resources? 1. votekick. very rarely used though, and 2. better let them die where they are, don’t risk anything for saving them, pick them up later, or they’ll leave by their own will and make the game a better place.
didnt know so many people would feel my pain on this thread tbh… was meant to just let out some steam lol. I will say however yesterday used the darktide discord and found a group with my buddy (hes really good too) and we thought surely using the discord would yield better results than pugging… and no it did not. it was low damage on them, and me and my buddy carrying again… im not saying any names… its just even if they have that “rank 40” on their name… it literally means nothing. I got out of a game today and the scores across the board were so even i HAD to add these guys we met as friends because its rare you see that. the difference was night and day…
In the words of the late Tanner Lindberg, “People who think they are good and say they are good still suck”. he died so ogryn could live.
You can not be into that, you can not like it, you can be mad about it, but it’s a core part of the value proposition for the game.
There’s a reason the game has “Warhammer 40,000” up front, and there’s a reason why Fatshark plays up the setting in its advertising materials alongside the “Hybrid Combat” stuff and spends as much text talking about the setting as it does the gameplay on Store pages.
Again, if this weren’t a 40k title, most people wouldn’t have picked it up. Do you genuinely believe I’m wrong on that count? If not, we should probably just accept that LARPing is a thing here that will influence player actions at all levels and is an intended part of the experience.
Likewise, people LARP in similar games all the time. I see more people LARPing in Helldivers on Super Helldive (the hardest difficulty) than I do running easy missions for Super Credits. That’s where I see people running sabres and the One True Flag (functionally a shitty spear) and other meme weapons (instead of orbital lasers or mechs or autocannons or airstrikes) screaming “freedom” most often, or trying “witness me” runs with backpack Hellbombs.
I think for Quake III, in that case, yeah the players probably were better, but that game had a much more focused audience. You needed to be somewhat tech capable and experienced just to play the game really (with PC’s, internet connections, and software being what it was back then), it was something of an investment to play (the game alone at $50 in 1999 was almost the equivalent of $100 today and you needed pretty high end specs), and the crowd it attracted was really a niche competitive enthusiast bunch. Quake III’s opening 3 days sold…50k copies. The playerbase was much smaller, more dedicated, and more directly competitive, and a fundamental underlying message of “git gud” at every level (not to mention an embrace of poop-talking that would get players banned in almost any game today). It pretty naturally weeded out casual people. I can certainly imagine some of the old Quake and Unreal Tournament crowds having a field day with Darktide, but at the same time I imagine their twitch reflexes are as decayed as mine are
It’s really not, it is for you and a handful of others, I’m sure.
And here I thought I had heard everything, this really is a silly argument to make to excuses line-cutter; another one for the books.
Besides, I roleplay a Kommissar!
Not as bad as you’d think all things considered, I thought they’d be worse.
Yeah Havoc is meant to be more difficult and I should have clarified I meant mostly about Aurics and lower Havocs which are more relaxed by comparison. But even Havoc itself wasn’t really designed to have the sort of difficulty a PvP game has, none of this game ever really was.
Speedrunning yes takes some skill and knowledge, but it’s still not really in the same spot as PvP, never will be. I say this because it has an effect on how people approach the game, there’s little rivalry to be found here for most people so they don’t push themselves as much, and I don’t think you should really expect that of most people.
That victory screen is for the team, not for the individual. Again this isn’t a generation thing, it’s just a game thing. @Molonious also has a good point, a big chunk of this playerbase I bet are fans of Warhammer more than they are fans of the game type, for many being part of the action in one of their favourite universes is as important or more than victory.
I mean that you are making it up and it has nothing to do with reality
We are at 293 posts and none of you bothered to present a singular piece of evidence for the increased need for carry, while at the same time not everyone is sharing your experience.
If so its your fault, because its easy to be contrarian when it comes to hearsay, made up stuff, fairytales, purely subjective takes that are severely overblown at best, lying and hallucinations.
Shocking as this might be, nobody owes you a suspension of disbelief and nobody owes you discarding of their own experience in favor of runaway ego trip
Yeah dude, there’s a difference between roleplaying in chat, and there’s a difference in larping away crappy antisocial teammate behavior as “lore accurate reject” etc.