I do kind of agree that it seems there are a lot of players who aren’t great team mates. I usually try to stay with my team, go at their pace, but more and more I find that some lag way behind while others zoom ahead or I am getting left behind if I don’t play the most meta builds that can steamroll everything, and they will never come back even if you end up with a boss, horde, and lots of specials lol. Sometimes they just run past med stations even when they really need to heal!
I suspect it’s just new players who came in or came back to play Arbites. Hopefully they’ll shape up (especially when Arbites is brought back into line power-wise).
I hate your HUD + transparency, and I’m miffed that you don’t use my tiny little mod(s) for it which I wrote with you in mind (and me). I’d wish you ill…but JFC, get better soon!
just came home from a “small surgery”
second time now my left thumb gets a puss filled infection.
first time i “did it” myself, cut away all dead tissue, took 2 months to heal.
now after 4 days of seeing it again swell i went to the professionals
doc was pretty surprised i wanted to “watch and learn” but at least i now know the scope of it.
but hey, that means another " bonus difficulty " with my zealot yesterday cause every time that thumb hit the space bar to dodge it was very uncomfortable to say the least
once my thumb is unwrapped i’ll give it a look
i’m glad i usually preload a weeks worth of videos cause right now i’m “on the bench”
I recall when i decided to advance to both Damnation & Auric that it was a struggle and it was punishing and you had to learn mechanics that you really didn’t use much in lower difficulties.
Sure this is true for all newer players?
Darktide has a lot of mechanics, many of them aren’t properly explained and is kind of vague overall, and I guess it’s by design.
For the unaccustomed this game I imagine can be very chaotic when the ‘tide’ hits the fan, all specials have their own audio-cues, timing, behavior and quirks.
All weapons have their own melee patterns, animations and draw speeds.
We who have played this game a copious amount know this in our nervous-system but when there is a influx of newer players you can’t really expect them to know this, they will be downed and die in what we think is ‘silly ways’ because we know all this.
Playing with randoms is always gonna be just that, random.
There are enough lower diffs where they can acclimate to the higher demands, up to and including Damnation before they go further.
The issue is all the line cutters, who basically go from Malice to Aurics+ without having made any effort to learn or be exposed to those mechanics you spoke of, straight to Aurics+ and hope for a carry. This is outside the norm, outside the expected social contract, it’s anti-social behavior and shouldn’t be glossed over.
How are players not as invested gonna now what the ‘expected social contract’ is?
All players aren’t gonna be interested the community starting out, they are just playing their game.
They will die and lose the game, sometimes you will be in that game and lose with them.
But I’m afraid that’s is how they will learn. As we all learned, by trying.
I agree with you “line cutters” is annoying, but sadly I think it’s always going to happen to some degree.
It’s not my norms, it’s the norms, there are norms and social contracts, understandings in everything in life including games; this is how the world functions. I don’t necessarily agree with some of the sillier IRL ones but in games, the norms were established long ago and the ones we’re talking about are very basic. The social contract is trivial to meet, the bar is set very, very low. This shouldn’t be a bridge too far, unless you’re an anti-social and/or selfish person. We’re talking about the hardest diffs here (mostly).
Yes, it will happen to some degree and people have tools at their disposal to curtail it, reduce it as much as possible and part of that starts with speaking out against it, again there are plenty of lower diffs to “git gud enuff” when they’re starting out.
Nobody is expecting much but if you can’t do the bare grut’n’ minimum then you deserved to at least be called out and others are justified in venting.
If someone cut in line at the movie theater or grocery store you speak up, right (unless they seem crazy)? So why not in a game where there’s no IRL danger?
I don’t wanna come across as combative, but in this instance what do you mean when you say “social contract” I think you are being vague and i don’t really understand, if you elaborate i might.
Yes, this is true but the difficulty curve is much steeper in Damnation and Auric, compared to Uprising, Malice and Heresy, and even in these i would argue that you can jump from Uprising to Heresy and it won’t be much of a challenge. My point being - you can’t develop skills in a vacuum.
I get that this thread is a venting thread, but when i have read through the thread, expectations isn’t low at all especially when it comes to play on Damnation/Auric, least that is my viewpoint after reading through all of the posts.
cant shake the feeling most of the peeps in question are unwilling to practise until they feel comfortable stepping up, hence opting out of the learning curve.
there’s just too many things lacking, you cant help but think of the worst motivation behind it : lazyness and instant gratification.
when going through the learning phase i did malice far longer than necessary just to be sure.
the most embarassing thing to happen would get into heresy and totally get my ass kicked.
so while each step up was a schooling in its own, mastering the previous makes sure you wont perform p!ss poor when the time comes.
i dont talk about fking up and going down once but last video of mine for example has two oggies completely lost in auric maelstrom, this isnt a practise session, i’m sure nothing was learned getting downed that often.
this is a slaughter.
solution: upgrade gear proper, READ what the talents in a tree actually do and act accordingly and practise 2 difficulties below until you can do it in your sleep.
How do you know what people think, feel, what motivations they have and what they learned?
You can call me naive but I do not think that players join a Auric Maelstorm to get carried, getting downed every wave and dying endlessly. Because it isn’t a enjoyable experience.
It’s a complex game if your group has no synergies you will struggle, and the only way you will know this is by either learning it by being exposed to it in the game or reading about outside the game. This even happens to ‘skilled’ players.
But you can’t really put the blame on players navigating the system as it is, sure it’s annoying to play with people who are completely lost.
I’m agreeing i also think its annoying but it is always going to be the case to some degree especially when playing with randoms, it would be nice if it was mitigated in the games design i think we all agree there.
It’s a coop game someone will always have to carry to some degree, and yes it is really annoying when someone has to do all the carrying that’s the case in all group dynamics.
if something repeats itself in almost the same severity that consistently and that often i cant help but see a pattern.
didnt help the dudes in question were true level 43&50, didnt have the mod back then but a rough estimate would be me being >150 before even playing damnation
so this only tells me they rush the content in hopes of what exactly?
resources, dockets… should have checked their loadout (not that it´d have mattered in the outcome) but i got a hunch they dont even bother putting the resources they´re so goblin-like collecting to good use
and then there´s always doing a few malice runs for plasteel in order to upgrade and what not.
do those players go for this option? i think not, since we meet em in auric maelstrom (havoc filters em out by default)
yes, but having almost every match with at least one player that would he be not present (and i´m thinking of a 3man team here, not even a bot filling the spot) the match would be an easier one for the whole ill-pacing and resource waste, it feels almost like sabotage not even exhaustion.
is it ?
i mean the “premade-conondrum” starts right here but even in the random option the game should provide a method where randoms in a specific difficulty are at least somewhat useful.
having 80%+ of the playerbase “unfit for auric” isn´t something one should rejoice in or accept as “normal”
there should be a mix of zoom-pro´s (which i enjoy as well, makes for a relaxed sub 12 minute run) and tertiums funniest home videos courtesy of billy-bob 30 vet with t2 blessed weapons.
right now the scale is tilted severely to one side.
one of the few advantages space marine 2 has is opting for pure solo or solo with bots.
never again did i play that game with people and (at the time of play) finished everything at max difficulty.
arguing about who´s allowed to play his favorite class? nope even the time the “conversation” takes is more valuably put into game-time.
here there´s randoms, which is totally fine, but i enjoy the freedom of NOT communicating or socialising in any form other than they filling a spot needed to start the match.
for me it´s the default of the game, not premades.
and in a perfect world one would hit “play”, finish the match and no one cared about the person on the other end of the keyboard for it was literally just a “zealot,vet,arbites,ogryn or psyker” not hans with a hot-mic or pierre with a weak bladder…
it´s 40k
it´s darktide
it´s characters and voice actors
happens to be a coop shooter but also happens to be the best 40k game there is.
haven´t touched necromunda hired gun ever since late 22… guess why