Carrying fatigue - (player skill all time low)

will do :laughing:

didnt think much about it since its bandaged, its just a thumbs up :+1:

hey, i could even call it current event cossplay :joy:
the question in the other thread:do you know what your vile secretions do? … um no but i want em gone :laughing:

wanna see the uncut
..uncut “cut”, “cut” uncut… :thinking: version? :squinting_face_with_tongue:

was pretty “interesting” seeing the hospital crew fix it for a change instead of my “tool-time” methods i used months ago :rofl:

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You shouldn’t stick your thumb into the the Hab Dreyko phage tree pal

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you tellin me this NOOOW??

thought it’d suck the goo right out :laughing:

damn you nurgle, you lied to me

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Oh god at the thought of “home” health care made my stomach flip, as I work in healthcare. XD

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to be fair i wasnt “too far off” :laughing:

kept it sterile when draining and cutting, only thing that stalled the healing process was the chemo meds suppressing my immune system.

that being said, its always better having a professional do it with both hands :joy: and the proper tools.

one of the things i was lacking was this double edged scissor.

but both the “normal doc” nor the haemathologist werent keen on draining it since they couldnt gauge how deep into the tissue (nerve damage) it went.

yet waking up this morning and having the pain reach even the lower joint was a call to action so i went to the hospital :+1:

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Glad you went to the hospital, I hope it heals up well soon.

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thanks mate. the sooner i can hit that space bar again the sooner i can get back to slayin heretics :saluting_face:

edit: had a “test-run” today and sadly must concede the thumb aint maelstrom ready :laughing:

finished the match, aint no quitter, but could feel the cuts “move” so nurgle be damned, this is gonna take a while :grimacing:

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It’s from carrying all those people.

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I recall when i decided to advance to both Damnation & Auric that it was a struggle and it was punishing and you had to learn mechanics that you really didn’t use much in lower difficulties.

Sure this is true for all newer players?

Darktide has a lot of mechanics, many of them aren’t properly explained and is kind of vague overall, and I guess it’s by design.

For the unaccustomed this game I imagine can be very chaotic when the ‘tide’ hits the fan, all specials have their own audio-cues, timing, behavior and quirks.

All weapons have their own melee patterns, animations and draw speeds.

We who have played this game a copious amount know this in our nervous-system but when there is a influx of newer players you can’t really expect them to know this, they will be downed and die in what we think is ‘silly ways’ because we know all this.

Playing with randoms is always gonna be just that, random.

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There are enough lower diffs where they can acclimate to the higher demands, up to and including Damnation before they go further.

The issue is all the line cutters, who basically go from Malice to Aurics+ without having made any effort to learn or be exposed to those mechanics you spoke of, straight to Aurics+ and hope for a carry. This is outside the norm, outside the expected social contract, it’s anti-social behavior and shouldn’t be glossed over.

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It’s outside your norm (a invested player).

How are players not as invested gonna now what the ‘expected social contract’ is?
All players aren’t gonna be interested the community starting out, they are just playing their game.

They will die and lose the game, sometimes you will be in that game and lose with them.
But I’m afraid that’s is how they will learn. As we all learned, by trying.

I agree with you “line cutters” is annoying, but sadly I think it’s always going to happen to some degree.

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It’s not my norms, it’s the norms, there are norms and social contracts, understandings in everything in life including games; this is how the world functions. I don’t necessarily agree with some of the sillier IRL ones but in games, the norms were established long ago and the ones we’re talking about are very basic. The social contract is trivial to meet, the bar is set very, very low. This shouldn’t be a bridge too far, unless you’re an anti-social and/or selfish person. We’re talking about the hardest diffs here (mostly).

Yes, it will happen to some degree and people have tools at their disposal to curtail it, reduce it as much as possible and part of that starts with speaking out against it, again there are plenty of lower diffs to “git gud enuff” when they’re starting out.
Nobody is expecting much but if you can’t do the bare grut’n’ minimum then you deserved to at least be called out and others are justified in venting.
If someone cut in line at the movie theater or grocery store you speak up, right (unless they seem crazy)? So why not in a game where there’s no IRL danger?

I don’t wanna come across as combative, but in this instance what do you mean when you say “social contract” I think you are being vague and i don’t really understand, if you elaborate i might.

Yes, this is true but the difficulty curve is much steeper in Damnation and Auric, compared to Uprising, Malice and Heresy, and even in these i would argue that you can jump from Uprising to Heresy and it won’t be much of a challenge. My point being - you can’t develop skills in a vacuum.

I get that this thread is a venting thread, but when i have read through the thread, expectations isn’t low at all especially when it comes to play on Damnation/Auric, least that is my viewpoint after reading through all of the posts.

cant shake the feeling most of the peeps in question are unwilling to practise until they feel comfortable stepping up, hence opting out of the learning curve.

there’s just too many things lacking, you cant help but think of the worst motivation behind it : lazyness and instant gratification.

when going through the learning phase i did malice far longer than necessary just to be sure.

the most embarassing thing to happen would get into heresy and totally get my ass kicked.

so while each step up was a schooling in its own, mastering the previous makes sure you wont perform p!ss poor when the time comes.

i dont talk about fking up and going down once but last video of mine for example has two oggies completely lost in auric maelstrom, this isnt a practise session, i’m sure nothing was learned getting downed that often.

this is a slaughter.

solution: upgrade gear proper, READ what the talents in a tree actually do and act accordingly and practise 2 difficulties below until you can do it in your sleep.

then step up ONE rinse and repeat…

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How do you know what people think, feel, what motivations they have and what they learned?

You can call me naive but I do not think that players join a Auric Maelstorm to get carried, getting downed every wave and dying endlessly. Because it isn’t a enjoyable experience.

It’s a complex game if your group has no synergies you will struggle, and the only way you will know this is by either learning it by being exposed to it in the game or reading about outside the game. This even happens to ‘skilled’ players.

But you can’t really put the blame on players navigating the system as it is, sure it’s annoying to play with people who are completely lost.

I’m agreeing i also think its annoying but it is always going to be the case to some degree especially when playing with randoms, it would be nice if it was mitigated in the games design i think we all agree there.

It’s a coop game someone will always have to carry to some degree, and yes it is really annoying when someone has to do all the carrying that’s the case in all group dynamics.

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if something repeats itself in almost the same severity that consistently and that often i cant help but see a pattern.

didnt help the dudes in question were true level 43&50, didnt have the mod back then but a rough estimate would be me being >150 before even playing damnation :man_shrugging:

so this only tells me they rush the content in hopes of what exactly?
resources, dockets… should have checked their loadout (not that it´d have mattered in the outcome) but i got a hunch they dont even bother putting the resources they´re so goblin-like collecting to good use :thinking:

and then there´s always doing a few malice runs for plasteel in order to upgrade and what not.
do those players go for this option? i think not, since we meet em in auric maelstrom (havoc filters em out by default)

yes, but having almost every match with at least one player that would he be not present (and i´m thinking of a 3man team here, not even a bot filling the spot) the match would be an easier one for the whole ill-pacing and resource waste, it feels almost like sabotage not even exhaustion.

is it ?
i mean the “premade-conondrum” starts right here but even in the random option the game should provide a method where randoms in a specific difficulty are at least somewhat useful.

having 80%+ of the playerbase “unfit for auric” isn´t something one should rejoice in or accept as “normal”

there should be a mix of zoom-pro´s (which i enjoy as well, makes for a relaxed sub 12 minute run) and tertiums funniest home videos courtesy of billy-bob 30 vet with t2 blessed weapons.

right now the scale is tilted severely to one side.

one of the few advantages space marine 2 has is opting for pure solo or solo with bots.
never again did i play that game with people and (at the time of play) finished everything at max difficulty.
arguing about who´s allowed to play his favorite class? nope even the time the “conversation” takes is more valuably put into game-time.

here there´s randoms, which is totally fine, but i enjoy the freedom of NOT communicating or socialising in any form other than they filling a spot needed to start the match.
for me it´s the default of the game, not premades.

and in a perfect world one would hit “play”, finish the match and no one cared about the person on the other end of the keyboard for it was literally just a “zealot,vet,arbites,ogryn or psyker” not hans with a hot-mic or pierre with a weak bladder…

it´s 40k
it´s darktide
it´s characters and voice actors

happens to be a coop shooter but also happens to be the best 40k game there is.
haven´t touched necromunda hired gun ever since late 22… guess why :rofl:

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Yes but that isn’t what i questioned, you insinuated that you knew what intentions, thoughts and experience other players had.

@Index I do not want to come of as rude but you are throwing a lot of text on me and I’m not gonna adress everything.

About carrying, yes absolutely in other games like DotA and LOL there even are terms for those roles, Core/ADC etc.

And I agree with you, but It’s going to be resolved and then happen again, it’s the nature of live-service games they change.

I have not claimed this either, the point i was making is that some player will just not play Maelstrom because it’s to not fun/hard/taxing.


I agree with you a 100% this is one of the best 40k games, but as you said it just happens to be a COOP-shooter. And you really can’t have expectations on randoms, unless you are a bit masochistic of course. :wink:

I don’t think this thread is helping anyone it’s just festering discontent.

And i can really recommend Space Hulk: Deathwing Enhanced Edition it was one of my favourites before Darktide came out.

tried it but its rather on the slow side.
what gets my dopamine kicking is darktide being quake without pvp :face_with_tongue:

(pushing past 45 i know my competitive times are gone and no amount of amphetamine would get my once tournament worthy reflexes back.)

i finished the game with a friend in coop but i dont think i can go back to it.

design and aesthetic wise its great but i can´t get around the snails pace :smiley:

couldnt say cause i never played that type of game, but thx for filling that knowledge gap :+1:

when thinking of carrying it´s more of a “weak link” type of player i have in mind, when there should be an equally skilled one in times of need.

like back in the day when competing unreal tournament or quake 3, we didn´t partake in something “important” with dudes that weren´t on par.
one tagged along at lan parties as an “acquaintance” but the moment we were playing for #1 place he was out, no reason feeding the enemy kills :rofl:

so carrying always got the taste of “someone dropped the ball, you gotta do double shifts” rather than a calculated thing it seems in the games you mentioned.

nah, sometimes “muss man sich einfach mal auskotzen” :face_vomiting:
so just ranting helps… :smiley:

well i was testing my bandaged thumb today, felt the wounds opening again and still finished the match rather than quitting… make of that what you will :squinting_face_with_tongue:

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It’s impossible to have a meaningful discussion around this without knowing to some degree, empirically, how many people do this.

Do all new players do this?

50% of the new player base?

25%?

Is there a certain number where we can safely ignore this issue due to too few people doing this?

Also if it’s close to 100% i am sure everyone will agree that it’s an issue.

But how can we know?

From my past experience I’d estimate it’s around 20-25%, IDK what’s it’s been in the last many months in pugs.
In any game, 20% is a lot, that’s 1 in 5, and really it was more like 1/4, with decent odds of ending up with more than 1 in a group.

Hel, if we’re being generous ~halve it to 1/8 (12.5%) if you want for the sake of argument and that’s still too much, that’s unhealthy for a co-op game like this.
My rule of thumb is 5% (1/20) of any outlier is acceptable, beyond that? No.

We can’t know within a 1% margin of error if that’s the “gotcha” you’re looking for, but after many. MANY matches many of us have observed in-game results and come to the same conclusions, within reason and margins of error.
As Index said:

And this is not DT specific either.

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