EDIT: This is about how the playstyle of these Careers alters and effects the playstyle of the other people in the group, in my opinion, making it less fun. Not about what’s balanced or not. Playstyle and enjoyment.
While some solo capabilites are needed, and over extending for objectives/banners etc are needed, some Careers are just playing almost solo, and it makes removes the teamplay completely.
The only way to counter it is for 3 people to play really tanky Careers, as anything else won’t be able to do it’s job on Cata without a proper grouped up team.
While their survival makes them useful for doing solo things, people are just using it as an excuse to play solo most of the time, leading to frustrating gameplay for the rest of the team. Either that or the survival has given them the impression that it’s the correct way to play.
This wouldn’t be a problem if they weren’t the most picked Careers in QP. It’s reached the point where I’ll play HM/WS, just so I won’t get a Shade in our group that will ruin our experience, for more reasons than one.
Main offenders for this are:
Zealot
Shade
Slayer 2H Mace Q-spam (somewhat)
Handmaiden (somewhat) - not sure why lots of HM’s do it tbh
Shade: Elf is my main, and Shade atm is completely broken. Not only does the Stealth on Backstabs and double Stealth on Ult make her extremely OP, it also gives her the survival to just run off alone and solo every Elite. The 30% move speed on Crit promotes this playstyle even more. Even though her killing power is ridiculous and she has an unnecessary amount of versatility, the playstyle is the worst thing about it, because while she’s off doing all of that, it leaves the rest of the team stuck in a corner or kiting forever, just trying to survive while she kills everything while invisible/fast enough to avoid everything.
Still not sure why no fixes have been done to her as she’s even more OP than Zealot was pre A+F nerfs.
Zealot: While he’s definitely less OP in terms of survival and killing power, he’s still extremely tanky with lots of mobility. The problem is that he’s only tanky for himself, and doesn’t really offer anything as a frontline, and tends to kite a lot more than other frontlines. That and still being able to BoP down Specials better than most Special killers means he’s another unnecessarily versatile Career. He’s just way too strong to be that tanky/mobile at the same time.
Slayer 2h Mace spam: So he’s only on this list because most of the ones I’ve seen tend to sprint ahead killing everything because the Q spam/macro is ridiculous. Other than that he’s fine if not underpowered compared to Shade/Zealot. Outside of the 2H spam build he’s pretty decent. IMO he should always be the strongest melee though.
Handmaiden: I think this just comes down to people playing it incorrectly as there’s no real reason to be off solo as HM any more than you need to be. Seems like people not moving back towards the group after using her Ult.
Battle Wizard: The reason she’s not on this list despite being busted with the Kaboom! Talent, is that she at least promotes team play. Needing a frontline and being able to help stagger the frontline with her Ult.
This is also an argument to keep green circles too, so we can see which Careers are doing over 70% of the teams damage done. It just doesn’t seem fair that most of the kills are done by one person playing something OP. BW and Shade are broken beyond anything that has existed before, even the old Huntsman 5 second Boss killing.
I’m not really bothered about things being slightly OP or just strong, but every group in QP has one of these Careers in soloing the game.
A big point here is that if you start a game in QP playing something that isn’t built to play with people playing something in a solo manner, it leaves you feeling a little useless. E.g. Pyro with 1-2 people running off solo is just a blockanddodgemonsterx.