Can't Sprint Away from Enemies

Oh I forgot one.

  1. Slide is your friend. If you’re not using Slide as a movement mechanic in combat you are going to have a bad time out maneuvering anything in mass Melee.

As for your question. Sprinting is massively useful when used correctly. You are not fighting other humans…you are fighting creatures. You have to imagine that inhuman Speed would be a basic property that Nurgle and the other Gods would forcefully instill their creatures with. To a Space Marine most of the creatures we fight are indeed “trash” and easily dispatched.

To our characters nothing is a “trash mob”, every horrible creature can easily kill you and will do so quickly and with much joy

Turning around and running away at full speed with the intent to outrun and escape a horde of supernatural creatures who are already in melee range is a silly expectation.

No. No, I don’t, because that’s not how rank-and-file Chaos troopers work, and never has been. Don’t appeal to lore if you don’t know it, thanks.

That’s nice. To us, the players, poxwalkers are trash mobs.

The only thing supernatural about poxwalkers is the god they worship and the corruption they carry. It does not imbue them with superhuman strength, speed, or anything else. They are the dregs of Chaos forces and are not granted a single iota of Nurgle’s power aside from the maggots that crawl through their veins.

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You are playing the wrong game if you want to be the Flash and zip in and out of melee combat. There are a lot of games that allow you to do this and will make you feel special. I gave you some tips and ideas on how to accept the game mechanics. Take them or leave them.

Like VT2 this game and many others use the same “stop you from sprinting out of combat at will” mechanic. That will not change. If this mechanic is a game breaker for you I would maybe suggest a refund while you can.

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enemies sprinting faster than you can is pretty sh*t game design, yes

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VT2 doesn’t have sprinting at all. The mechanic 's current implementation in Darktide can’t be ingrained or accepted because it doesn’t exist in VT2.

I can’t really say for sure right now what the intent of the devs is in implementing sprint.

Is it to catch up with teammates? They intentionally spam stragglers to prevent that.
Is it to deal with ranged fire? Ranged fire interrupts it.
Is it to reposition during melee? Melee mobs magnet and charge such that it can’t really be used that way.

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VT2 does not allow you to turn around and exit melee combat at will.

The fact that Darktide has added multiple other options to use for movement is a bonus for a combat mechanic that is already set in stone in another game made by the same company.

VT2 is more melee focused while Darktide is supposed to be some sort of hybrid. There are a few panic button options for exiting or retreating from melee in VT2 regardless. For example Huntsman’s stealth ability. I don’t think the notion that ranged oriented classes should be unable to exit melee is particularly strong in VT2.

The general weirdness of the sprint and attack animations and back-turned speed of enemies is compounded by how slide functions.

Either way, devs should figure out what they’re trying to do with sprint. If it’s not a combat thing, make it activate for free passively after being out of combat for a bit instead of draining stamina.

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You have to imagine that inhuman Speed would be a basic property that Nurgle and the other Gods would forcefully instill their creatures with.

Ahm… No? Nurgle stuff usually gets SLOWER. Speed primarily is a Slaanesh thing wiht varying degrees of it for Khorne and Tzeentch. I think in TT, Pox walkers have a movement speed of 4, while guardsmen have 6.

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Uh, no? Nurgle is not known for speed in basically any interpretation of the lore you can find.

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Learn positioning. Learn situational awareness. Learn to push. Git gud.

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This.

Dont add sprint function if your sprint function does not work. Can we agree on this? Vermintide did not had sprint which is the devs choice. Okay thats fair enough there is no ground to complain there since the function did not exist in any shape or form. However in Darktide it DOES exist except it does not work. Repositioning into a more advantageous position by spending stamina should be a thing if u have a damn sprint button. This would not break anything imo since enemies spawn all around u and try to circle u with no escape but if there is a gap u SHOULD have the option to go for it if there is a sprint. Its the logical move to counter getting swarmed.

The only thing i want from the devs regarding this is to either delete the damn thing or make it function as a sprint should function. They should pick a side with this instead of what we have.

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Yeah if sprinting isn’t for running away from enemies temporarily, then what is it for and why does it consume stamina?

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Justify its existence as a gameplay mechanic or delete it completely and just reduce shift into a slide button or something. Dont implement a gameplay feature if it has no use at all. This my stance on this. Im fine if they delete the damn thing and im also fine if they make it useful but for the love of the emperor figure out which one u want.

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There’s no catching up to teammates if they don’t wait for you or stop to fight something for a second.

I think if you sprint perfectly perpendicular to gunners, their shots miss ?.. That’s pretty limited in its application.

And when it comes to exiting melee combat or kiting, like in the exit sequence for Hab Dreyko’s scanning mission, sprint isn’t much use around enemies since it consumes so much stamina, and same thing for pushing before sprinting away. Best thing to do is to just push then dodge away a few times with a mobile weapon, then gun them down.

These are things that makes me question why we have it in the first place? VT2 was perfectly fine without a sprint option. Sure there were cases where i said to my friends i wish i COULD sprint but since the developers did not put in a feature there is no real complaint there. I messed up there and thats that full stop.

Now we have this clunky mess that instead of being a get out of jail card works like a please resize my arse hole button. Everytime there is an enemy in nearby it works like an attack of opportunity from table top which just works kinda shitty in a real time gameplay cuz its just cheap. If its an enemy magnet button in the end then what justify its existence? I cannot understand this.

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It’d be interesting to know player background here. Have they played the previous tide-games or do they come from shooters like Destiny or CoD (I have no value judgement here). The argument that since you can sprint you must be able to sprint faster than anything else is absurd. There are tons of tweeks that can be done to the game, and sprint is absolutely one of them, but huge improvements have been done since the previous beta. I do find sprint very underwhelming at the moment, but it’s designed to let you mitigate ranged damage not necessarily cover terrain much faster or sprint away from things. You can agree with this mechanic or not.

I see a lot of people take huge amounts of damage because they can’t switch between melee and ranged properly, and when it happens to me I very rarely blame the game.

Personally my main gripe about it is that it is more effective to side dodge and slide then to sprint away. One of these options only pauses stam regen and breaks enemy tracking while providing iframes. The other consumes stamina, offers no iframes or dodge properties and magnetizes enemies to my ass. I understand not wanting sprint to be a free escape card but at the same time making it buff enemy tracking and range is obnoxious, and having to do sidedodge tech to do what sprint should do isn’t great either.

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In one of their Dev Blogs I seem to remember them mentioning that one of the reasons sprinting was implemented was because too many FPS players would expect it to be there.

I’m fine with gameplay logic being you shouldn’t be able to sprint away from enemies, but they really need fix the skating attacks that allow enemies to autolock onto you even if your couple feet away. It just feels wrong that they can do that.

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