Can we have a new difficulty on the main board?

Hello fatshark, this game is awesome but can we please have a new difficulty on the mainboard with havoc intensity ? I believe auric/maelstrom as a difficulty got absolutely power crept out of the game. Rolling steel, no man land and the new spillway map are the only challenging maps on auric even twins hard mode used to be super difficult back in the day but now with class reworks and dlc classes they just dont pose a challenge anymore.

I could play havoc but then party finder :'). I love this game and enjoy a challenge but many of us have very busy lives and no time to conduct/attend job interviews for a havoc game every single time.

Just party find invite whoever shows up first and start the match, people ask should I play___ I say play whatever every time

Normally i dont care what others are running if am on 40 but due to the nature of deranking am inclined to check any player who attempts to join my party. There are a lot cases where players are running purple weapons or talents that dont synergize with each other.

Hello fatsark can you please rework the horrendous system that is the havoc terminal?

Players just want to enjoy the C&BT without being split into 40 ranks (whereof MINIMUM 19 are useless) and using partyfinder.

Sure keep the system in a seperate tab for people that enjoy the climb every reset, but please stop discouraging players from playing T_T

A quick play in Havoc is no different from letting anyone join your lobby; to speed things up, you could even add an ‘All Welcome’ tag. Or do you honestly think an automated matchmaking system would have paired you with stronger teammates?

Deranking exists until 40 and you only get 3 attempts, i dont think anyone would care what your running if there were no consequences to losing.

It really never made sense to me how the first 20 levels are easier than auric mael

It’s especially annoying in region where people don’t speak the same language since you literally can’t disscuss with host or squad mate on what they want, so it even deader here.

Ofc I could hop onto Eu or NA but then everything I do is delay af and can’t even push dog properly, or HK with the same language barrier and more likely to get kick for not picking host’s meta choice.

agreed, even havoc 40 is too easy we need more density and less predictable situations with infinite enemy spam and tons of non skippable daemonheads

I guess in theory they are supposed to be your introduction to the havoc system… But completion of an auric maelstrom just skips all of them, so what does it matter?

I understand that deranking may feel bad last season I was 35-39 most of the season because I didn’t care much about getting to 40 I just want to play the game with a bit of challenge

Honestly, I’d like to play regular missions with tougher enemies but without build-restricting modifiers. Perhaps it’s time to distinguish Auric from Damnation?

Or even just distinguish Auric Maelstrom from regular Auric HISTG. If the average player is happy with current Auric missions, I can live with that, but give me harder Maelstroms.

Hey I recognised this meme :joy:

To be fair here though asking for QP Havoc on the main board isn’t really the same as asking for another difficulty above Havoc 40. It’s more like QoL and accessibility to something that’s already there.

I can see the appeal.

They should do it like cataclysm unless they just fired all the people who can make a difficulty that isn’t turning the spawn slider up. 25% stagger resist for enemies, 2 hordes per call one placed in front and the other behind the striketeam, with elites mixed in. Some vanguard and Moebian hordes, +1 boss ticket per round, much tougher enemies with some of their havoc inherent buffs.

The only reason people pretend to not want this is because they are afraid havoc will die if any alternative opens that is fun. But I don’t understand why this was something in one game and not the other, I don’t go back to VT2 to watch bounty hunters and waystalkers shoot every taggable enemy on legend before you can even melee. Not a karking chance. But I don’t get that here. Its just sit and wait in party finder, or sit and wait on a host. Did they never hear of the tyranny of the clock? I want to play something when I elect to game.

I would love a difficulty that scales the enemy health/damage up but doesn’t increase strike team deployments and elite density. So basically, a difficulty that removes the extra stuff from Auric but still increases the difficulty in other ways from Auric. (Or rework Auric, as it seems to cause issues with audio for many people as well as increased performance issues on potato PCs)