Yes, i will mind being low key insulted, especially in a thread that is literally about me requesting for the Devs to tell us how they imagine us to play the game and so i can learn how its meant to be used.
You are suggesting that i disingenuously made this thread. So yes, i will mind.
Only way to know, is to ask. I don’t expect it, but i asked regardless, hoping that they will actually tell us how they imagine it to be used. How it will work in Damnation, ideally with an demonstration for how to make it work. To show us what they envision for the game and to tell us how they are intended to work.
If they go “if you do X and Y and Z”… or even if they answer and say “we never balanced it around Damnation, the intended way to play the game is Malice, which is what we balance around” ultimately doesn’t matter to me. But it helps me set my expectation.
If, say Marksman Focus, was balanced around the number of enemies on Malice, and thus i probably shouldn’t even try for a 100% uptime, in the same way i do with say my Ogryn Keystones… then that is fine for me.
But i want to know how it is intended to be used. It isn’t a question of “can i somehow make it work”, it is an “you made this thing, please explain to me what you thought about when you made it” request.
Again, the way I experience the game is different from what i imagine the Devs experience or envision for their game. And as such i would like to learn what the difference is. How to act differently to make better use of the Mechanics as intended.
Knowing how the mechanics are intended to function also will help the community to provide feedback and help with bug finding and the like.
I already addressed that in this thread. Scroll up, you will surely find my post, where i talk about it.
Still could be improved. Like say getting damage break downs for those weapons that have a special activation. Like… say when you click on the special activation it should show the damage of the powered up powersword.
It also would be nice if the break downs would actually take the Blessings and Perks of the weapons into account. Or better yet, provide a toggle option, where you can add and remove showing of said blessings and perks. Of course, that is not to say i don’t appreciate the breakdowns. I love to know how things work.
But the amount of insight we have, make me assume the idea is not to obfuscate. There are also a number of Dev notes in the Patchnotes telling us some of their intentions for things. Which i not only greatly appreciate, but also is the reason why i even bothered with this request in the first place.
I really would love to pick the Dev’s brains about their thought process behind this change and how they intend it to work. Ideally showing us how you make it work and talking about what their design goals were and how they imagine it used.