I’m not one one to really complain much about the balance of the game; I tend to play what I enjoy regardless of whether or not it’s seen as good. I have a hard time pulling information from Change Logs so I usually don’t bother (it’s difficult for me to break apart big list) and I’ve never really felt the need to either.
But I’m a Zealot main, and I usually end up solo queuing. Before the Update, I was playing Auric Heresy and Damnation pretty consistently, and completing maybe, to low ball, 75% of my missions. I don’t think I’m the best player out there; I’m aware of the mistakes I’m prone to. But I could at least run through a mission and only go down once or twice. Now though? I’m lucky if I manage to complete two or three missions w/ my best builds.
I’d much rather post about the things that I’m enjoying about the game, but honestly, at this point, I need to know. What exactly has changed about the game that seems to have tanked my performance on a class that I felt like I had more or less mastered?
I know about some changes, like Gunners having Tighter Spreads and Dreg Ragers attacking faster. I know Invocation of Death got what is considered a major Nerf. But I feel like I’m having problems even outside of Gunners and Ragers, and the build that I had previously considered my strongest, or at least most consistent, doesn’t even make use of Invocation.
All of my weapons generally feel sluggish compared to the speed rush I could get before the update. The “Crackhead Run” of the Mk III Combat Blade feels non-existent. In fact, trying to do it feels like you’re slowing down instead of speeding up. When I’m using a build w/ Fury of the Faithfull, the class ability doesn’t seem to trigger half the time I hit it, forcing me to have to spam tap the key to get it to activate. A similar problem comes up with Zealot Chorus Shout, albeit not as frequently. I used to feel like a vanguard, or cavalry, able to take the Hoard head on or make a mad dash across an arena to save an ally who was stuck in a jam. Now, more often than not, I’m the aforementioned ally in a Jam, or I’m getting bodied by a small group of Bruisers, Groaners, and Pox Walkers.
All the options that I used to rely on just feel far more inconsistent, if useful at all. Being able to lean on my toughness to trade in melee. Having the capacity to leverage my speed to get in and out of fights. My weapons killing certain enemies at a certain rate. Even just knowing that my Class Ability will pop when I hit the button. And melee, the place that I feel like my Zealot should shine, just feels miserable to the point that I find myself having a far more consistent experience on Vet or Psyker. If the answer is that, over the course of a few weeks, i’ve just gotten that much worse, I’m willing to take that at face value. But I’m wondering if anyone else, especially other Zealot mains, are having similar problems, and if anyone happens to know all the changes contributing to the classes current state?