Can one of the devs explain what these 14 user_settings do to the game please?

static_sun_shadow_map_size =

world_interaction_size =

local_lights_shadow_atlas_size =

cached_local_lights_shadow_atlas_size =

mixed_resolution_rendering_size =

volumetric_data_size =

particles_distance_culling =

use_baked_enemy_meshes =

volumetric_extrapolation_high_quality =

volumetric_extrapolation_volumetric_shadows =

volumetric_lighting_local_lights =

volumetric_lighting_local_shadows =

volumetric_reprojection_amount =

volumetric_volumes_enabled =

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Hi CC,

Sorry for the delayed reply. I’ve unfortunately been unable to wrangle a game engine dev’s time for an in-depth explanation here, though I’ve been told that the settings mostly revolve around the size of textures and volumetric settings for lighting. Apologies that this is a very thin answer!

I’ll answer the ones that use standard terms that I know…

static_sun_shadow_map_size =

Changes the resolution of the shadows cast by the sun. Lowering will improve performance.

mixed_resolution_rendering_size =

If you have transparency resolution to low, this controls the resolution of the transparencies.

particles_distance_culling =

Should stop displaying particles after a certain distance.

use_baked_enemy_meshes =

Will use pre-baked textures and meshes for the enemies.

volumetric_extrapolation_high_quality =
volumetric_extrapolation_volumetric_shadows =
volumetric_lighting_local_lights =
volumetric_lighting_local_shadows =
volumetric_reprojection_amount =
volumetric_volumes_enabled =

General volumetric quality control.

Why are you editing the files anyways? You should probably just use the game settings unless you have a performance issue.

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