static_sun_shadow_map_size =
world_interaction_size =
local_lights_shadow_atlas_size =
cached_local_lights_shadow_atlas_size =
mixed_resolution_rendering_size =
volumetric_data_size =
particles_distance_culling =
use_baked_enemy_meshes =
volumetric_extrapolation_high_quality =
volumetric_extrapolation_volumetric_shadows =
volumetric_lighting_local_lights =
volumetric_lighting_local_shadows =
volumetric_reprojection_amount =
volumetric_volumes_enabled =
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Hi CC,
Sorry for the delayed reply. I’ve unfortunately been unable to wrangle a game engine dev’s time for an in-depth explanation here, though I’ve been told that the settings mostly revolve around the size of textures and volumetric settings for lighting. Apologies that this is a very thin answer!
I’ll answer the ones that use standard terms that I know…
static_sun_shadow_map_size =
Changes the resolution of the shadows cast by the sun. Lowering will improve performance.
mixed_resolution_rendering_size =
If you have transparency resolution to low, this controls the resolution of the transparencies.
particles_distance_culling =
Should stop displaying particles after a certain distance.
use_baked_enemy_meshes =
Will use pre-baked textures and meshes for the enemies.
volumetric_extrapolation_high_quality =
volumetric_extrapolation_volumetric_shadows =
volumetric_lighting_local_lights =
volumetric_lighting_local_shadows =
volumetric_reprojection_amount =
volumetric_volumes_enabled =
General volumetric quality control.
Why are you editing the files anyways? You should probably just use the game settings unless you have a performance issue.
system
Closed
October 19, 2021, 3:28pm
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