When you are standing still in the hub the camera moves closer to the character model with a lot of stutter.
Steps to Reproduce:
go to the hub
move, then stand still
the camera will move closer to your character after a short idle time - the moving camera is very, very stuttery (like playing a movie in 5 fps). The FPS stay the same though, it’s just the camera movement that seems to be very stuttery.
I noticed this too. At first I thought it was raytracing causing frame loss or something driver related, but after playing with settings and seeing no changes I figured I would just wait for it to get patched. Then playing around with walking in the hub i noticed it only happened on the start of moving and when you stop.
The camera is attempting to soft follow you like it has a shock absorber against your on/off movement behavior. The camera follows an animation path (like most everything does) and instead of smoothly moving along the steps of the path it is snapping to each one. Picture a smooth curve you draw and then you have to trace it, but you can only trace it by drawing lets say 5 straight segments of equal length. The camera behaves as if it is snapping to each point instead of smoothly moving along the line.
I used to do some computer animation, guess it paid off finally.