When burblespue starts summoning the “Disabler Flies” or whatever they’re called (you know the ones who incapacitate you until someone runs over and whacks them off of you), their assets/models freeze in place if there’s many of them up at the same time, while their actual hitbox is still coming towards the player.
So you might see two of these projectiles a couple meters away, frozen, and then suddenly you’re disabled by one of them even though nothing is seen close to you.
I haven’t gotten the map if QP for some time now so I’m not sure how it works with a 4-man team, but when I’m running it solo it’s 100% consistent every time he starts summoning them. Makes the fight basically impossible because you can’t see where they actually are, other than the false model frozen somewhere along the way. Maybe its an issue that has something to do with there being too many up at the same time / when they all target the same player? If someone else has seen the same in QP it would be great if you could comment that as well.