Bullet dodge SFX has too much priority!

The bullet dodge sound effect takes up so much presence in the game’s soundscape and it’s just TOO MUCH. It’s responsible for countless instances of special enemies getting close to players without the players being aware of them and even worse yet, the sound effect plays even when dodging allied shots.

I seriously suggest removing this sound effect from allied shots completely, and if necessary, put a greater limit on how frequently it can play. Maybe even put the sound effect far behind the sounds from specialist and elite enemies if that’s feasible without resulting in weird audio.

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I always wondered if this sound que was causing like 80% of the issues with sound in higher difficulties. Given it’s always procable and is so ‘short’ so they might just have it up there as literally maximum priority, because I can always here gun shots wizing by me but a dog doesn’t get it’s growl until I’m half way on the ground from it’s jump.

Could see this getting drastically reduced for sure, I’m sure the fact it procs from allies because (I think, am unsure) you could shoot your friends for a time? So thus you could dodge them too, but now you can’t do that so yeah please at least make the sound effect like, the bottom of the ‘to play’ list XD. I do want to hear the woosh but like, I want to hear the important stuff way more than the woosh.

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