Build Editor updated with Skitarii Class

You can now select the Skitarii class in the Darktide Build Editor. We added the full skill tree and the new weapons for the class. We also added the Skitarii Overview Page.

Thanks to Fatshark for providing us with early access, allowing us to get this update out so soon!

Lovely work

I really appreciate GamesLatern staying on the ball with updates!

I have it, the meta build:

Here’s my preliminary melee mulcher tree.

4 skitarii all running the 25% toughness share talent with all the toughness talents will be kind of obviously gamebreaking, no?

Here’s my rough take on Sniper Skitarii, intended to be run with the Galvanic Rifle. By stacking toughness talents and having extra servo skulls I can support the team while nailing consistent elite potshots.

Great work to the GL team!

Man this tree looks so huge it’s going to take me an evening just to decipher it all lol

final evolution of skitarii talent tree

FatShark are you even trying to not make this DLC class pay-to-win ?

Skitarii on the left, Psyker on the right. Differences highlighted for your convenience.

For the measly price of +0.25s of Stam regen delay, you too can have significantly better base stats across the board compared to other base classes !

I know there are other levers to adjust class power, but damn that’s a bad start. Just like Arby. I mean, just the 3 Stamina vs Psyker’s measly 1 Stamina makes me go “wow” !

After a bit of exploring, it seems there’s a lot of nice options. Going to be difficult to decide which to choose! Feels like there’s loads more than the other classes trees.

Skitarii Chordclaw is absolutely nutty! : r/DarkTide

this class really seems like it’s just 90% chord claw spam when built right, i predict

ChodeClaw TM

Psyker are a glass cannon with unlimited ranged firepower.
What more could you want?
Of course, they should be physically weaker.

Tremendous Tree, no operative modifiers, +25 Toughness built into Auras, most choice yet. Most missed choices forcing into parts of the tree or skipping otherwise core choices.

The lack of Operative modifiers may make a ‘math situation’ as I believe the flat damage boosts & damaged reductions stacked better with operative modifiers boosting base from my understanding.

The most notable thing about the tree design that stands out as an issue is the number of keystones/abilities that have only one talent path into them. In practice, it might not make much difference but just theorycrafting around with the build editor, I’m kind of annoyed having to take some of these talents.

EDIT: My pain point is that the lead-in talents do not seem worth it whereas with other classes it’s a talent with almost 100% pick rate. Psyker keystones exception.

Voltaic Restoration, Data Sensor Protocol, Ammo Restoration Pod don’t seem like talents I’d take on purpose. Hybrid Combat Covenant is okay but still not something I want 100% of the time.


this really does basically just act as chudclaw tax

I rly hope the modders can/do. :sweat_smile:

META… :face_with_symbols_on_mouth: