Issue Type (Required):
Other
Issue Description (Required):
Definitive Game-Breaking bugs that ruin the game:
-
In Havoc Lobbies, there is a percentage chance that the game will not correctly detect when a match is over (during failure OR matchmaking) . This causes the player even on game restart to EXPEND an additional charge attempt for their mission rank . This can be caused by not pressing continue at the match summary and letting it time out, or by simply loading into the mourning-star at all. this can also be caused by pressing “Start mission” once a full squad has been assembled. THIS HAPPENS ALL THE TIME. ~ 50%
-
Obviously, the audio cue bug that has caused me many matches. With moments as egregious as a triple poxburster chain that was completely silent to the entire team, causing us to die. occurred on the “carnival map” once we were about to enter the bar from the cathedral , from the bar front door (to access downstairs elevator) . (Has been acknowledged, but I am adding fuel to the fire simply because of how AWFUL this bug is, PLEASE fix this. ) CONSTANTLY: ~75%
-
Error code 2014 , along with audio cue bug, has not been fixed in a YEAR and players constantly either D/C or CRASH out of Darktide lobbies. The amount of players that end up leaving and rejoining lobbies is staggering . The game needs stability and polish before we worry about making new MTX skins and maps, because if we cant play the game, how are we going to experience new content?
ATTENTION: Any players that still experience error code 2014:
- Feature request: ACTUAL MATCHMAKING FOR HAVOC. Please make havoc have actual matchmaking. There is no excuse for me waiting for 30 minutes to an hour for halfway decent players to request joining my lobby. The matchmaking can be optional for all I care. If I am matchmaking for a level 30 havoc mission, I should NOT be matched with players of havoc level 3. OR , we need better communication requests for havoc lobbies. I need to be able to dictate exactly what comp I want for my havoc lobby , so that I don’t have to filter so many bad requests the entire time I just want to play a mission. This is excruciating because of the simple fact that 50% of the player base is completely incapable of playing havoc regardless. This is going in a bug report, because I consider it a missing feature that is at this point, awful enough to just be a bug-fix.
Steps to Reproduce (Required):
Read this ^
Reproduction Rate (Required):
Common (<50%)
Platform (Required):
PC - Microsoft Store