I haven’t run the numbers, but Darktide is a far more hectic and fast paced game than it used to be. The game throws more things at you, faster. Several youtubers have talked about it, but I don’t have the numbers in front of me. From personal experience, I’d say that’s the case.
I LOVE IT. It’s a perfect blend of coop strat play and fast reflex shooter.
I think the new classes have NAILED the target with the current Darktide. They are all better designed classes than the originals, better synergized, better laid out, and that has lead to deep enjoyment as I’ve tried out builds.
So… do we walk all those improvements back, completely rework the 3 new classes, or does Fatshark simply update their old classes to match the design philosophy of the new ones?
There are so many clunky aspects to the old classes in terms of design that I definitely want to see them reworked REGARDLESS.
As for ranged… honestly, when I die, it’s usually because of Poxburster bugs or ranged enemies. I get caught out without cover or the right resources and bam, I’m dead. (Though the sound cues in this game are just so good I can dodge quite a lot of damage, so that’s pretty rare.)
If you wanted to make ranged REALLY nasty, you’d reduce the distance where they switch to melee and you’d make them start shooting earlier.
That would make rushing them a nightmare.
ehhh, that’s a pretty heavy investment just to get to Gunners. Opportunity costs should be rewarded. If someone wants to focus that much on Gunners, their build will suffer elsewhere.