Brutal Momentum not working properly on ogryn

Issue Description:
Brutal momentum is not working on the shovel and Power maul for ogryn on most attack types.
on the paul it only works for the light attacks(which is at least somewhat useful, but ruins it ability to synergize with the newly buffed bleed options as the heavies are relentless), for the shovel it only works on the heavy1 (strikedown) and the diagonal light 3.
I cant tell if this is just relentless attacks not being capable of damaging more then 3-4 targets regardless of cleave as is my suspicion rather than it being a bug. but this does not make sense to me as the shovel is almost entirely a relentless archetype weapon, and it would make relentless the only attack type to get no value out of BM (even the shovels punch is effected by BM! but not the horizontal heavy…) basically it makes it go from an exciting option to possibly round out the shovel’s abilities a bit, to just another way hadron can brick an item when crafting. please delete this post if relentless is not supposed to work with brutal momentum.

Steps to Reproduce:
Meatgrinder with healthbar and creature spawner mods to do weapon testing.
spawn in about 25 groaners to test > activate brutal momentum with a weakspot kill then proceed to heavy so I can proc bleed stacks on everything so I can see the damage potential. however with the BM buff visibly active only the light attacks on the power maul receive any benefit as well as the strike down heavy / light3 from the shovel

Mission Name (If Applicable):
Meatgrinder (any missions)

Platform:
[Steam/Microsoft Store]
Steam

Player ID:
Haffey

Reproduction Rate:
Once - Rare (<10%) - Unusual (<25%) - Common (<50%) - Often (<75%) - Constant (100%)

100%

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Brutal Momentum does not alter a weapon’s ability to damage targets, but its ability to hit them. The damage capability is baked into each weapon strike as % damage dealt to the Nth target e.g.

100 > 50 > 10 > 0

With the last value being applied to all subsequent enemies. A lot of Ogryn weapons fall off to 0% after the 3rd enemy, like the example damage profile above.

With BM, you can effectively hit an unlimited number of targets, but the damage you deal is ALWAYS dictated by the damage profile and those % amounts do not change.

A few patches back (probably Blessings of the Omnissiah), the Ogryn bleed feat was altered to not apply bleed on non-damaging hits. I believe Bulwark shields were the primary reason, but it means you can only bleed a handful of targets. I can’t say whether FatShark intended for the latter to happen but given it hasn’t been changed since, I wouldn’t get my hopes up.

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