Brutal Momentum & finesse dmg bonuses
Bear in mind that all finesse buffs (weakspot, crit, critWeakspot) from any source apply only to the portion of extra dmg from those finesse hits.
- For example my oggy’s shovel V (my favourite oggy shovel) does 247 body, 299 weakspot or crit, 333 critWeakspot against unarmored.
- +15% weakspot dmg means (299-247)*0.15 = 7.8 points of extra dmg. So from 299 → 306.8. So in reality, +2.5% more dmg than before. The same bonus is applied as-is to the critWeakspot, so it would be a bit more there but oggies don’t do crits so nvm.
This might make all crit / weakspot bonuses seem useless, but that’s not the case either. All weapons, all individual attacks of each combo chain, light vs. heavy attack, hip vs secondary/ADS, special, potential unique special follow ups (knives etc), push-attacks etc. all have their own damage ratios. Usually most chains in a combo use the same dmg pattern, but not always. Just like many ranged have the same finesse modifiers on hip / ADS, but not all.
There’s a whole lot of other details too. But the point is that +10% weakspot/crit is never going to be 10% in practice, because it never includes the base dmg portion. And Brutal Momentum itself is really all about the cleave.
Skullcrusher
The description is just oddly phrased. What it means is simply that whenever you hit a staggered enemy, you’ll do X% more dmg. Or +40% with a T4 blessing. How good it is depends on the weapon’s (and build’s, talents can change this after all) stagger, speed and power ofc. Basically if the weapon doesn’t kill most things outright, yet keeps the enemies staggered long enough for you to hit them again before they recover, then Skullcrusher will work great.
Some weapons also have fantastic push attacks, and Skullcrusher is perfect for them. There can also be other minutiae, like weapon specials, or playing with a team likely to keep em staggered for you, etc. A regular contributor at Steam recently revealed that apparently Trauma blessing (+20% impact for 2s on hit, max 5 stacks) doesn’t just increase the stagger strength, but its duration too. So they experimented on it and found that Trauma & Skullcrusher would overall do far higher dmg simply because Skullcrusher was proccing way more often.
I don’t know whether that’s true or not but that person typically really knows what they are talking about.
I did test it out a few times and at least the stagger animation doesn’t seem to last any longer, but my prior tests with No Respite already revealed that just because the enemy isn’t in a stagger animation doesn’t mean they don’t count as staggered. So Trauma likely increases the duration of the “staggered” debuff itself, rather than the animation.
Anyway… Brutal Momentum & Skullcrusher are my go-to oggy shovel blessings. They’re both absolutely fantastic, and the fact that finesse hits tend to do a lot of extra stagger adds great synergy to them. The BM makes the weapon cleave through heads, and the Skullcrusher then makes sure that whatever didn’t die from the first pass, very likely will from the second. Plus ofc. it’s a good bonus to those specials and push attacks which can stagger even enemy oggies.
As for the rest…
Imo Confident Strike and its like are only worth it for builds that won’t invest into the top left talents because they can’t afford them or don’t use heavies. I haven’t used Shovel III in ages but iirc it was mostly a heavy weapon. So unless your build desperately needs the talent points for something else, I’d rather get them and use another blessing for a ton of extra dmg instead. But that’s just me & my play style.
Also take my words with a grain of salt, but even if I don’t remember the details there was a reason I switched over shovel V. Its heavies are all fantastic & strong cleaves perfect for lopping off mixed horde heads, and it has that great special that makes the next attack ultra strong with a really high stagger. Tons of utility too between its lights, push-attacks, or pre-loading the special during a slide for a quick light to instakill a rager coming up etc. I love generalist weapons that can handle everything on their own, especially if they have a good moveset with lots of different things to do. And shovel V is definitely up there. All shovels are good tho, the right pick depends on the person and build ofc. 