Bring back the crushers

There are way more tools to deal with Ragers, especially in auric, than there are tools to deal effectively with carapace. Lots of weapons can 1-2 shot Ragers. Mauler at least has a flak body, which can be shot at even in Havoc, and both of them are easier to stagger while Crusher has a grace period for stagger.

It’s actually easier to get an “accidental” overhead from maulers

Not really.

Multiple Ogryn enemies block your line of sight so you can’t know what’s behind them, it’s way harder to see a stealth overhead or trapper net coming in that situation than it is against multiple Maulers coming amidst the horde.

You could play Auric with any build and any weapon; the meta was limited only by the H40. And there are even fewer ways to deal with cheaters using spawn grids and bombers than there are for dealing with hordes of crashers.
In any case, the problem with crashers isn’t the crashers themselves, but the fact that half the weapons in the game are simply

Good one.
Then why he could use english on his main when I post he respond to me with his native language and then respond in english to someone else; it isnt odd?
Well for me this and your exaggerated reaction to my respond is what I will call surreal.

It is odd but your response is also odd. If you can’t be bothered translating it just don’t reply lol

At least that last “-30% to crushers numbers” nerf after they nerfed kraks was completely unnecessary. There were not that many of them in the base game even before that, now it’s a complete joke, and they still die like flies.

I like that crushers are less spammed in havoc but i do feel like they are sliiiightly too uncommon in havoc, and I’d like it more if they were a bit more frequent. On occasion every few I’ll get a reasonly thick amount of crushers and I actually end up enjoying it. We also really need a dreg version of maulers so that the ai director has another melee elite to use in dreg seeds than rager spam.

Overall agree here though, i would def rather fight 10-15 vanguards than 2-3 bulwarks, and elite variety is enjoyable.

Honestly, I feel like Crushers are in a pretty decent spot right now. I wouldn’t cry if there were a little more of those “here’s 5 crushers to deal with” spawns outside of armor seeds, but otherwise I think they’ve nailed the spawn balance on them.

I definitely agree that a dreg mauler is sorely needed though. Some kind of dreg melee elite that could spawn to mix up the mono-packs of like 30 ragers that get vomited out at once sometimes.

yeah thats more or less what i mean there

Crusher’s overhead affecting other enemies makes me enjoy having them around, very rewarding to use them as a giant hitstop shield for bullets and crowd control tool while avoiding their potential instant downs/kills. Less of them means I get less laughs when the law of spontaneous chaos kicks in and they drop their giant boulder right on a pox hound as it dashes in lining up for another pounce and kills it.

Now we just get (even more) specialist spam with the brilliant poxburster ‘fix’ causing them to literally roll back to you half the time you push them from the constant other specialists nearby, consuming their single ‘push stack’. I thought the game moves away from skill expression a lot but this is basically Back 4 Blood design at this point.

I find it interesting how people and their builds are still so well-prepared to face Crushers that Crushers are usually the first things to die in Auric. :smiley:

But I agree with the sentiment that there are way too many specials. There’s basically an endless supply of specials pouring at you all the time. Poxbusters and mutants are especially annoying. I feel like I’m constantly being interrupted from the fights I want to be engaged in.