I’m sure I’m not the only one who wants to use weapons other than the Knife and the Relic Blade. The Assault Chain-axe is probably my next favorite - but anyway I’ve been trying to use the Crusher recently, and it’s just so, so bad. It’s literally that meme where the idea of doing something is fun, and then you actually do it and regret your life.
I made a “support” build with the crusher for crowd control and a bolter for monstrosities and burst DPS. Nonetheless, first attempt, I get a really good team, and they just ended up destroying pretty much everything before I could get to it. When I did actually get to an enemy, I could barely do any damage, and it felt awful. You have to hit elites with your one heavy strike-down or knock them around like 2-3 times, tracking their body as it flies around so you can actually finish them off. It’s hilarious to watch, but annoying and unfun to experience. My presence wasn’t needed at all; if anything, I made things harder by knocking enemies around. If we’re being real, I needed them to actually do damage because I am so weak except for my bolter and throwing knives.
The problem with the crusher is that it has such bad mobility, barely does any damage on enemies that need to be killed quickly and feels horrible to use - you have to aim way high up over enemies’ heads and do all these gymnastics just to do like less than half the damage of the relic blade. Actually, name any melee weapon, I guarantee it has a faster time to kill on a big group of elites and armored enemies than the crusher.
I did play more than one game with it of course; second time my team was actually so bad I thought I was going insane or something - but when I checked the forbidden scoreboard, it all made sense. I somehow ended up dealing over twice the damage as the rest of my team combined - when two hive scum were on my team. It was such a painful and agonizing experience. At best, the hive scum threw their chem grenade in the wrong spot and it might’ve damaged the enemies a little. The truth is that the crusher is borderline unusable when there’s actually chaos happening and my team isn’t doing damage. Situations that feel like they should be easy, turn out to be insurmountable obstacles when you are forced to use the crusher.
The entire mission felt Sisyphean. Three crushers (Ogryns) or whatever would show up, I’d try to hit them, I’d like stagger one or something and then try to beat another one of them to death - only for like 3 more to show up with bulwarks. The crusher is not doing anything against that. The special attack is basically worthless and does nothing if there are more than 2-3 Ogryns. By the time you slowly activate your weapon and swing it at the other enemies, the ones that you just knocked over will have recovered and now have like super hyper armor and are impossible to stagger.
I don’t understand why this weapon that’s basically only good for crowd control, doesn’t have the ability to ignore this stagger immunity mechanic at least. I understand other weapons, but if the crusher could at least have that one thing, it might have some use.
It’s just dumb for a melee weapon like the crusher to be ineffectual in many situations you would expect it to shine in. It’d be like if you took the flamer out and it had 0 cleave. It makes no sense and breaks the immersion; these weapons are just models with attack values. Apparently, my combat knife cleaves through an ogryn with carapace armor very easily - but my colossal mace that’s like 4 feet long and LITERALLY EXPLODES with some sort of electroshock field, it tickles them instead of delivering crushing and decisive blows.
This weapon is pretty much useless right now unless you just want to challenge yourself. Taking it into quickplay gives you so many weaknesses that your team will have to cover for, it just isn’t worth it. I’m sure it can be very good if you’re playing with a premade team, but let’s be real, you can make anything work if you’re with a dedicated group of people.
Taking martyrdom could make this weapon useful in theory, but like I said, we’re doing quickplay - not going with a competent group who is aware of your build (or their surroundings). Using martyrdom in quickplay, that is a hilarious idea. I take more damage from my teammates than from enemies. I have tried other martyrdom builds and my team literally will down me several times if play a few matches. It isn’t worth it.
I believe this weapon needs a huge buff; I would actually rather use the thunder hammer which I cannot believe I am saying.
