Brain burst soft rework

It’s too slow, and even if you use a talent that can speed it up, its base speed is too slow, as acceleration is short-lived, and killing a lot of elite targets requires multiple attacks. Either increase the damage or increase the cast speed, that’s my opinion.

I think it’s a good idea to add 300 damage so that it can kill Berserkers in just one hit with enhanced talents, and kill bigger elite targets with two hits.

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If you lean into it, it’s fine. We don’t need a blitz that’s the exact same as in another class.

I think this is a good build where BB covers the weaknesses of the inferno staff and vice versa.

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Agreed it needs a buff

Hell, depending on team comp I spend large amounts of fights still using it to pick off awkward or key targets. It’s not uncommon for me to spend a huge portion of even auric damnation runs using it. Running force sword/conflag trauma voidblast/brain burst and it fills out the niche well.

Hard disagree, that’s one of the absolute worst things about assail. Snipers need to be dead or stumbled ASAP, assail is way too slow at this. Sure it might clip a few random shooters or something afterwards but it doesn’t deal with snipers well at all.

I swear people don’t really get how to use it or something. I’m perfectly content running it during moments like this:

(Technically there was even more before this with deleting even more specials prior but I was trying to keep it succinct)

Behold!

The power of corners and spamming melee. (Okay I’m mostly just sassing) Assail isn’t literally useless, I was exaggerating but I genuinely see very, very little reason to run it most of the time. Any scenario where it feels like it fills a niche I could very easily just be using my staff/ranged/melee and times I need longer range targets I’d much rather just have brain burst. It’s fine but I personally don’t care for it at all.

Paying attention and swooping your camera from the top down works wonders. Yeah, occasionally it locks onto the wrong target but it’s pretty easy to deal with overall.

The railings still drive me nuts though. For anything targeted/AoE/projectile.

It’s really weird to me that you say this when I feel like assail and voidstrike have even more overlap in terms of usage.

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In some respects sure they overlap, but I feel they complement each other well. Assail will clear more dispersed targets and doesn’t need time to charge up, it’s more responsive. If there’s a handful of shooters in an alcove that are a bit dispersed or behind some cover, I can just LMB-spam in their direction and Assail clears them much faster than charging and throwing voidballs down there. Same way a Plasma Gun is really great at clearing clumps or entrenched targets, but an IAG can probably clear a line of gunners off a gantry faster.

With BB vs a Voidstrike staff, I don’t recall the numbers so feel free to call me out, but I feel like the VS (when charged up at least) and BB are doing similar level damage with a similar amount of charge time (depending on talents/blessings). BB is trading AoE and Cleave damage and a straight line projectile path for sticky-targeting and automatically hitting the weakspot of a single target, and I feel like in most instances I can aim well enough often enough that it’s really only teh sticky targeting that I’m missing, which doesn’t feel as useful on its own relative to what else the VS offers. I also run my VS with Warp Flurry so can get repeated charged shots off relatively quickly.

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Don’t you think that the problem is not all weapons and talents but more the difficulty you play? You ask buffs for close to every weapons and classes.

There are too strong weapons / talents in the game. Sure when you use these tools, you feel that others need buff… but to avoid to trivialize the entire game, the too strong weapons/ability should be the ones that need to be nerfed.

However, Fatshark is afraid to do that… I agree that they should not nerf too much, but at least they should change little things that make a weapon too strong.
As an example, I have always say that PG light shot should not cleave like it is. Revolver hand cannon blessing should not be so strong. Staves, there something that permit them to deal twice, or even third time the damages of others. Or Duelling sword if all this is balanced.
But seriously, BB is extremely good. This is a great tool to deal with a single target. It looks slow without taking the right talents, but it is strong and fast with appropriate talents (and free of peril as you generate none peril).

I really don’t see what you want to buff? making it one shot a crusher in 2 seconds? don’t you think it would be too much?

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I think the issue is thinking of it purely as buffs or nerfs. Rather they should focus on making all the weapons fun to use, which unfortunately is very hard to quantify and as a Double Jeopardy, damage tends to be a major component of ‘fun’ to most people. It needs to be a balance of stats, audiovisual feedback and ease of use, and they’re all subjective.

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No, i dont. More buffs plz.

Hilarious… You always think everything is weak and don’t realize that you’re playing at a difficulty you can’t handle. Hilarious.

Keep asking for buffs… I think everyone here has a clear idea of how relevant your opinion on the game’s state is.

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Im glad you find this hilarious

Much more relevant than yours. I mean if Fatshark wants the game to succeed :wink:

The idea is to make it more viable without requiring

I’m gonna have to disagree with this one. The director does suck but no matter what I can do an AM without ‘meta’ requirements. Just saying that Assail fills two categories while BB is just there. If I wanna take out a sniper in an AM I toss two locked assail and let it run. Its much faster and keeps me in the fight and even if you devote your build to BB being fast its still faster. BB is simply put a good thing that needs something and this was my idea. Not make it faster, not put extra BS. Just make it really strong but limited this way it stays balanced, can kill even a mutant in a second and overall just feel much better. The ability to suppress at the cost of a perk point would also feel good.

The idea is to make it more free flowing, feeling good, and can actually kill say a mutant, any elite etc then keep you in the fight.

BB is already far behind smite & assail in use frequency. More than that, psykers are intrinsically balanced around their toolset. Basically all of their numerous little tools & tricks are usable at all times, and the gameplay revolves around using the right tools at the right time. Adding a significant CD to BB I feel would go against that design. The way you use BB right now is also quite intermittent. The builds that actually need it would only ever suffer from the ability to delete 1-2 crushers every few minutes. If anything, what they need is to be able to do it even more consistently than now.

BB fell because of 3 main reasons:

  1. The meta spawns changed from few & strong → many but weak
    • Most single-target weapons, not just BB, took a massive hit
    • The gameplay meta changed dramatically in favor of AoE & cleave, while weapons like Voidstrike, plasma, nades etc were massively buffed
  2. BB lost its previous role in the talent rework
    • Psykers used to have only one “keystone”: Warp Siphon. The only way to get Warp Charges was through BB. So it wasn’t just a blitz, it was a resource generator that you had to weave into your gameplay to stay buffed.
    • Since the rework, the only role left to it was pure dmg
  3. BB used to have 2 crucial feats/talents, both of which where lost in the overhaul
    • Cerebral Lacerations
      • Debuff: Hits from BB made the enemy take +15% dmg from all sources for 10s
    • Wrack and Ruin
      • Hitting an enemy with BB applied x stacks of Soulblaze to everything nearby it (Perilous Combustion’s predecessor)

All in all, BB lost several major parts of its identity in the overhaul.

Imo there’s no need to reinvent the wheel. Its greatest problems rn are that as a single-target ability it has nothing to offer vs numbers, and even as a single-target killer it’s too slow, expensive and weak to compete with most of your weapons. You can build into it to make it decent, yes. But doing that needs a massive talent investment & a keystone, all of which leave you significantly weaker for anything else. So it’s rarely ever worth the cost.

A year ago I felt that the best fix would be if it just got Cerebral Lacerations & Wrack and Ruin back, nothing has changed since then. Done right they’d be more than enough to buff BB without making it OP:

  • Cerebral Lacerations
    • Could be reworked to +X% warp dmg, or even +X% dmg from subsequent BB’s only etc.
    • This would impact strong targets only, without spilling over to imbalance BB on anything else:
      • It would substantially buff BB as an anti-boss tool
      • It would let BB meet new breakpoints like 2-shotting oggies without the massive talent investment & EP as now
  • Wrack and Ruin
    • Could be reworked to “on BB hit, not death only”, similar to Perilous Combustion but not the same. Personally I like the Soulblaze idea since BB synergizes well with all things SB anyway, but if this feels too close to PCombustion, it could also just do a small amount of AoE flat dmg & mid stagger instead.
    • This would add more skill-based gameplay, prioritizing high-hp targets for just enough AoE deal with the weaklings around it

Together these two would imo address both of BB’s main concerns.

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Heu… you one shot a mutant with BB… with appropriate build. You one shot also a lot of elite / special.

The question was not directed to you. You’re perfectly legitimate to ask a change, and even if I disagree. But the fact I disagree is a personal opinion, and you, of course, can disagree with what I think.
I would not like what you proposed cause it would limit builds that are made around BB. I can assure you that with proper build you can chain the pop heads.
So, I don’t like your idea cause it would make, that’s my opinion, BB really less useful.
Actually BB is useful on builds not made for it, and absolutely strong on build made around it. Your proposition would make it very good for the first category and pointless to create a build around BB. But still you could create builds made around smite or assail.
So, not a good thing in my opinion.

Hey, you take that back! I love my collection of deadly witchcraft crystals! :pleading_face:

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I cannot help it! I think the problem was immediately post-Patch 13 I was embracing my Veteran and the new trees greatly (luv me lasgun, luv shooting 'eretics, simple as), but every game there were multiple Psykers throwing them out left, right and centre and turning the game into a walking sim for me.

First few times I used it it was really, really fun, I will not deny that. The only blitz that has made me cackle more like a demented madman is the Ogryn’s rock, which still makes me grin with glee. But Assail lost its allure quite quickly. BB is great for me because it matches that feeling of power and satisfaction by getting a sneaky one in on a Special/Elite in the flow of battle, but it is also really unnerving with its sound effect for the ‘pop’ which genuinely unsettles me, which is how I think such powers should feel.

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Live by the Las and die by the Las, I feel ya. I really hope that Fatshark listens to my Post about improving the Infantry Lasguns. :pensive:

Pre-nerf Assail was completely broken, yeah. Those nerfs were absolutely warranted.

I mainly use it because I like the idea of a Witch having a collection of cool crystals like that one girl whom we all knew back in high school. However, I also use an Unchained-esque Force Sword/Surge Staff build with Venting Shriek where the ability to wipe a decent chunk of the horde while simultaneously gaining a lot of Peril is ideal. It works out pretty nicely for me! :stuck_out_tongue_closed_eyes:

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I think there are arguments to be made for a minor increase in damage, or a refinement like preferential targeting for tagged enemies, but I believe criticisms based on BB’s problems with quickly eliminating multiple targets are entirely misplaced. Just about every other tool in the psyker’s kit is for either dealing with multiple targets at once, or quickly eliminating single targets.

BB works over a great distance, and you only need an instant of site-on-target. BB is for use against tricky targets.

You can use it against Crushers and monsters, and it may give you more damage than the weapons you’re armed with, but DPS isn’t BB’s strength. You can serial head-pop gunners pretty quickly, but not as quickly as most keen-eyed Vets, chain-wielding Zealots, or lead-spewing Ogryns. Because DPS isn’t BB’s strength. Its strength is extreme range and, especially, the “sticky” targeting.

Use BB against targets your weapons can’t reach or would take too long to kill, then switch back to a weapon and crank out the DPS.

Use BB against the frikin’ dog the Vet keeps missing, or the sniper all the way over there. Use it against a line of gunners while you spend 99% of your time dodging behind a pillar. Use it against a monster while you spend 99% of your time dodging and running away. Use it against a pox burster just to be annoying, but please, don’t try to use it as a basic DPS tool and then complain that it doesn’t compare well to all the other DPS tools.

BB is not a DPS tool, and it doesn’t need to be. Appreciate BB for what it is: A situational tool that’s very, very good at handling some situations where every other tool struggles.

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Don’t worry never said to “make it another Assail” don’t think it needs anything like that. However a dmg increase would be nice and a speed increase. Which is why if its gonna deal 500 dmg or something itd be limited in terms of use.

Example: you have a mutant running at you… well even with the extra dmg from the keystone it MAY kill it. Big if. Or maybe one crusher. So it kills the mutant with said buffs and you still have plenty of uses in terms of BB because lets be honest your not using it at every given moment. In the end how you take care of a mutant is literally any staff its just better. Or just dodge and force sword, melee in general. Because you’re better off doing that. If you take BB you’re using it maybe 10 times a match.

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