Bots vs Terrain on Festering Ground

Hi! After dedicating certain amount of time to guiding bots through Festering Ground I want to show another spot where bots tend to get stuck.
It’s the root, branch or whatever it is on the way to the first set of bubons. One bot (any) walks into it and becomes unable to proceed. However, he can walk back from it, but it’s really inconvinient.
I suggest it’s better to remove the thing or curve it so character is unable to get there.

Steps to reproduce:

  1. Play Festering Ground with bots.
  2. Get to the monolith.
  3. Lead bots to the first set of bubons.
  4. Watch one bot getting stuck.

It happens almost every time I play this map.
Here are some screenshots of that.
That’s the branch mentioned before:


One bot got stuck.

P.S. It would be really nice if bots were immune to damage of acid ponds.

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