It ONLY worked on projectile instead of both, even though it’s a simple logic LUA fix to make it work for both.
Unless I’m mistaken, Forcestaff seems to use a ranged crit OR explosion crit in LUA, why not rumbler for hits?
templates.weapon_trait_bespoke_forcestaff_p1_warpfire_on_crits.check_proc_func = CheckProcFunctions.all(CheckProcFunctions.any(CheckProcFunctions.on_ranged_hit, CheckProcFunctions.on_explosion_hit), CheckProcFunctions.on_crit)
I’m confused though, at 1st glance the LUA code seems unchanged and the ranged hit
It seems like it’s changed elsewhere or deeper in actual code?