Bleed damage depends on the the armor type

… and it feel weird to me.

Ogryn has a whole 2 talents that are meant to revolve its gameplay around doing bleeding damage (so not nuking but slowly killing) but I’ve discovered that:

  • The damage your bleed cause will decrease over time, which mean each individual stack has its own timer
  • The maximum damage the bleed cause depends on the armor type of the target, not your weapon

I’ll do some more testing to see if I can understand the pattern of how the bleed increment and decrement over time when renewed or left to expire.

Overall, bleeding seems to be good only for non or light-armored enemies, as the higher the armor, the less damage it will do.

To be honest, I don’t know how I feel about it but it would be interesting if bleeding was instead damage based on the total health as we already have a type of damage that is specialized against armored (armor piercing).

Bleed particularly shines against the big 'eavies. Not counting the Crusher, but including both the plague ogryn and the Beast, if you’re crazy enough to get close. Anything with the Unyielding armor type is specifically vulnerable to bleed damage.