Bleed Explained

I’ve been unable to find any meaningful information on bleed.
From what I see from my experience: it deals significantly less dmg to armoured targets.
Max stacks seem to be either 8 or 16.
Each DoT stack has an individual timer.
Does bleed deal % of damage dealt or % of total enemy hp?
It might crit?
Is that really all?

Dot effects (bleed, burn, soulblaze) can not crit.

Each tick of bleed deals damage based on enemy health type and bleed stack size (so it is not based on % of attack dmg or % of hp).
Bleed damage is increased by perks on the weapon you hold, as well as active bonuses to power and ranged damage.
It is also affected by debuffs on the enemy (brittleness and +damage taken).

Bleed goes up to max 16 stacks per target. That max of 16 bleeds per target is shared between players.
If a bleed stack contains bleeds from multiple players, all damage goes towards the player who opened the stack on the enemy.
All damage scaling of the bleed stack, is based on the “owner” of the stack.

Around 2 sec after the last bleed was applied to a target, the bleed stack starts to decay, losing 1 stack per dot tick.
Applying additional bleeds, simply adds them to the stack, stops the decay and resets the 2 sec timer.

All of the above also applies to Burn and soulblaze, except they have a longer delay before starting to decay.
There are possibilities to stack soulblaze beyond 16. Not sure if the same applies to burn.

I hope that answers everything.

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Is there a table with numbers anywhere?

I am sure there is one, but i would have to search for it, too.
If you find one, make sure that it is up to date.
This week’s update changed a few things.

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Something I learnt messing around tonight. Bleed stacks onslaught for Vet (consecutive hits apply rending) and then itself benefits from the rending. Makes serrated + onslaught pretty solid for basically any melee weapon against tankier targets.

Also combos nicely with uncanny + mercy killer dagger for some pretty cash money single target DPS.

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I once tried to make a program to calculate total damage dealt by bleed stacks, but I could not find any formula that matched experimental values observed in the Psychanium.

I’ve tried all the explanations I could find on this forum, but none of them seems right.

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To add to what the others said, going in terms of damage, there is a clear hierarchy.

Soulblaze > Burn > Bleed

Bleed is the least damaging DoT, but people say you can make it work if you have a set up that allows max rending (100%).

Either way, Bleed doesn’t exist to kill. It exists so Brogryn and Zealot get their Toughness and Crit Chance buffs, respectively.

I thought burn is stronger than soulblaze, no?

Also, does bleed kill count as a melee kill for thp generation?

No.
As i said, dot is affected by ranged damage boni.
So it counts as ranged damage/ranged kills.

I would disagree with that.
Bleed is the easiest to continuously apply, and the only one you can reliably apply in melee.
I recently ran a few rounds of “scab only, melee only” maelstrom as ogryn.
Nearly half of my dmg was ranged dmg, although i only fired 3 shots throughout the entire mission.

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