First of all: I don’t see Havoc as the “endgame” in DT, more like a weird PvE competitive mode of play for those who are into such things. For me, endgame in DT ends with Auric - and it’s a big gross cliffhanger as such.
As any competitive mode where you need to struggle to climb some ladder, Havoc will always be too rigid and obsessed with meta. It never will be about fun, in contrary - it will hate fun and those who seek fun (you can see hateful remarks Havoc players leave about “casual players” coming to their missions all the time). Havoc is not about trying fun builds, it’s about repeating the very same mission dozens times over, playing a few viable builds, until you master each and every timing, combo pattern, positioning etc; and if you are here to have fun and experiment, you’ll be hated and banned from joining most of the squads. So, overall, it’s something entirely different from what majority of gamers expect from their games.
What a general audience wants from endgame is, generally speaking, “more of stuff”. More weapons, enemies, factions, classes, items, weapons mods, new gear grades and cosmetics to grind for, new maps and missions etc. Some additional challenge, sure - but also additional tools and power ups that partly compensate for it and help the lower bottom of the skill distribution chart to still be able to play and have fun. And some sense of continuation, a development of things over time, so that they could feel they achieved something, even if their skill hasn’t increased a bit - grind for new gear and customizations gives you that, but as well as some global map of the war effort we are all part of, which you can influence by doing missions, or completing more objectives within your current mission.
In other words, it’s about the same difference as between professional sports and some casual thing you do with friends in your leisure time (which still can be full of passion and have quite sophisticated structure, but still mainly done just to have fun and have good memories after).
That other part is mostly absent in the current DT. It looks like bits and scraps that never were put together. That said, here is how I personally see its final form, something I would like this game to provide:
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New gear grades with stats going up to 100%. To make it more interesting, may be only allow 1 of them to be at 100%, or 2 be at 90%, or something like that. So that people could find some sense in a hunt for the most optimal stats for their build
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New crafting system which would allow you dump some resources (or even items) to some RNG cauldron and try to get a better stat distribution on your current weapons (with a chance to actually make it worse). Only works if the new gear from item 1 is made sufficiently rare - then there is a sense in investing efforts into upgrading or mutating it. Gear modification is another thing that could blend in nicely. Take how it’s done in Deeprock Galactic - weapon mods often drastically change how a certain weapon functions, making it more specialized, but weaker in other departments. Curious mods could enhance certain your core properties while weaken some other, or add completely new propoerties unoabtanable in other way.
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New types of items that you could bring on missions and/or find during it (then you have to use them during the mission, you can take it home with you).
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More random encounters and power ups during a mission. Like, a chance to stumble upon a band of rogue orcs or tyranids, or some other alien faction, defeat them and pick up some unique rare item you can use during the mission (or may be in your next missions?) Or a chance to use static weaponry against the hoard, if you’ll manage to find some codes, or ammo for it.
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More secondary objectives that actually make sense. The current ones (find scriptures, destroy idols) doesn’t at all, for example, you get nothing of value from it, really, so people just ignore them almost all the time. The Daemonhosts are great addition - but no reward for defeating one? That’s sad and again just turns them into yet another punishment for players, with only reasonable option is to avoid them. Instead, completing those (including killing all those randomly encountered extra difficulty enemies ) could give you a chance to get better and/or unique gear, rare expendable power up items, additional mission completion points that contribute to the war effort and help you to advance some global counters, influencing where the overall plot of the game is going, and which new regions of Tertium (or even Atoma itself) we’ll see next.
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New enemy factions (genestealer cults obviously, blends into the general theme perfectly; but other cornerstone alien races should make their arrival too), new missions, new maps - that’s a given
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Some global map for the war effort on Atoma, showing its current progress - and updated accordingly as players make a contribution in various ways to it, up to FS actually choosing where the plot goes depending on what objectives players decide to pursuit and where they’ll be contributing their time and effort most.
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A new iteration of Chaos Wastes from VT, but made better, with more variety and meaningful rewards (including unique ones, only farmable in this mode of play). To those who are not familiar, it’s a mode with maps generated randomly from some pre-defined blocks. That would at least partially help to battle the overall staleness that dominates your experience in DT past the first 100hrs. Constantly replaying the very same missions with very same battles gets old, sooner or later. The game needs a mode which will bring some gust of fresh air finally. And no, Mortis Trials is not it, it’s a fine distraction, but nothing more. It needs to be something that actually feels meaningful and is part of the main campaign and contributes to it (as suggested above).
That’s about it. Share your thoughts, like it or hate it