Iâve never played VT1. It would be like a new game for me, experience maps for first time, all things new to me. But just looked at player count on steam, if I buy then match making would be a problem. Shame I missed out on that boat.
While I really enjoy playing the characters in Vermintide, the fact that you can create your own character in Darktide makes me enjoying this one a bit better. I feel more connected to my character now and enjoy seeing him leveling up.
After 1200 hrs of V2, DTâs playstyle is a nice change of pace. If DT had the Weaves item system and V1/2âs style of characters and story delivery, Iâd be in heaven.
I havenât really played much of VT2 since the last rod-tease with Siennaâs career (âright around Darktideâ to a soon PSA community post in February or whateverâ to âafter Septemberâ now). Really sours me on the whole note of playing considering sheâs my favorite character. They added maps, but I still havenât even played the Belakor whatever they added to Chaos Wastes. Add the best girlâs career, poop or get off the pot already gâdang.
Anyway I like DT more because I feel like the mechanical execution skill ceiling of VT2 is too emphasized at the cost of making you ever need to bother with positioning or even working together. Temporary HP also makes a lot of bad interactions with that same risk action economy, like some characters just go ham and hit trade for more ults and the like. They also thoroughly throttled what was left of the difficulty with some DLC weapons, like I would pay to play with humans that arenât compelled to throw spears and trollhammers at everything that moves while standing in 100 fire rings.
Little ranty but those are my main reasons, hard to feel like youâre contributing anything at all some days even in cataclysm. I really like DT at the meantime for the new movement actions. Positioning is a very important concept in this game, since just knowing the inputs to avoid damage will not keep you safe. Especially with the abundance of hit stuns, which are fine in a vacuum (I think Ogryn and Zealot still need more complete resistances to these, and theyâd be great). Its also a lot of fun with the variety of weapons we get, and the classes despite the lack of them which is a crime have a lot of nuance to them which is great and hopefully retained as they add more.
So thatâs where Iâm at, I want more Vermintide 2 and more Darktide at the same time, and they arenât delivering the one Vermintide 2 thing I want so I play Darktide.
I didnât play VT, just heard good things about it. My Warhammer FRP itch was scratched by playing 2nd and 4th edition with friends so far.
With 40k it wasnât that simple, there were not many groups that wanted to play 1st or 2nd edition of dark heresy, so I was kinda 40k starved. When Iâve heard about Darktide (and later Space Marine 2) I was overjoyed. However, lack of single player or anything resembling story mode was a kick in the head. I really wish Iâve waited with purchase of this glorified, 40k-flavored RNG simulator.
It was not what I was hoping for, but there were promises of change and letter with apology⌠so Iâve stayed.
VT2 doesnât have good audio cues like DT has in regards to giving you warning when youâre about to be smacked from behind. But visually the locations were stunning and varied, even in just base game content.
I definitely prefer combat in DT more, but I love sight seeing VT2 maps.
The interesting thing is that VT2 has same problem in match making as DT. VT2 Champion missions people tend to run ahead and lack understanding of moving as a group, so have to get to Legend missions to get better team play. Similar to DT where people say T4 is actually more difficult than T5. But it is the people that play those higher difficulties, not about being âbetterâ, but more willing in âteamplayâ.
I mostly play Darktide, very little of VT2. I think another reason I keep VT2 installed is only just in case there is login issue with DT then I can fallback to VT2.
Vermintide 2 has impeccable sound design in combat. Sure backstab sounds not playing âcanâ be an issue, but that goes the same for Darktide. Other than that VT2âs sound design in terms of enemy spawn cues is also much more consistent. Last I remember (been a minute since I played DT), but Snipers still do not have a sound cue for when they spawn or do they now.
I have both installed, but thatâs mostly because I play very few games at a time and hate having to waste time reinstalling stuff. In reality I have not played Darktide in like what 2 months and have recently started playing a few rounds of VT2 again here and there due to the new maps. I also wonât be playing Darktide again until they break the locks and fix progression.
At the moment itâs also not even a debate for me that VT2 is the clearly superior game both looking at its current state or at launch (launch VT2 > DT 6 months post launch).
I have neither installed. Havenât played Vermintide 2 in a while now. This whole Darktide thing has burnt me out from Fatshark. By far one of the worst developers Iâve seen in a long while, that Iâve personally experienced.
[quote=âAsukasHeadphones, post:16, topic:82101, full:trueâ]By far one of the worst developers Iâve seen in a long while, that Iâve personally experienced.
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I disagree with you, but only because I think we could gently nudge the arrow a lil closer tp the bullseye here.
Short of 343, Fatshark is the most disappointing developer. They got handed a golden goose here, spent a decade refining it into spun gold, and then tanked the value of what they had through mismanagement and an incredibly inefficient dev pipeline.
Fatshark has some incredibly talented and passionate devs on board, that much is obvious. But theyâve also very clearly lacked in direction and leadership and decided mid-way through development to pivot to live service, a model which enphasizes every single one of Fatsharkâs weaknesses which theyâve repeatedly displayed through three hardware generations now.