This will be a long read so you are warned
First, this are just idea’s. Second i firmly believe in bringing everything on the same level and then try to smooth things out. Third, i removed or merged some filler talents to enhanche build options.
Goodluck reading !
General:
Stims work 30% longer 10% more stimms on map.
Survivalist is always active, changed to 2% from 1% removed from veteran. Cooldown remains the same
Reduced ammo on map to compensate.
Coherency thougnes regen is always active when in coherency
blitzes scale with difficulty, per difficulty X%
All nodes before Blitz, Aura, abillity and keystone are merged to a single point.
Elites and disablers get per difficulty X increased health and damage but have an X reduced spawn rate. ( to prevent server lag )
Veteran:
Talents:
One in motion: Merged with volley fire. → Trooper.
Close order drill: Merged with Charismatic → Team leader
Longshot: Merged with volley adept → Sharpshooter.
Get back in the fight: Now also restores all thougness but the cooldown is increased to 60 sec
Catch a breath: Range decreased from 8 meters to 4 meters
Grenade tinkerr: Now also increases Krak grenade radius. Radius increased from 25%
to 50% Smoke also stuns now.
serated blade: Switched places with grenadier
Grenadier: Increased from +1 to +2
serated blade: Changed to all bleed dots doing 25% more damage ?
agile engagement: Switched places with duck and dive
Kill zone: Decreased range from 8 meters to 4 meters
opening salvo: Changed from 10 crit change to 15 crit change
Field improvisation: Merged with twinned blast. twinted blast change of trigering now
Increased to 50% → Field improvisation
Leave no one behind: Also gives you 33% damage reduction
Determent: Merged with keep their heads down → Determent
Marksman: Switched to the place of determent
Deadshot: Changed from 0.25 while aiming to 0.50 while aiming. removed 025
per shot
New talent: Ammo Mule: every 10 min get a ammo crate
Born leader: Changed to always proc even when you have full thoughnes.
tactical awarenes: Changed from 6s on kill to 10s on kill
demolition team: Moved to the place of Survivalist
Competive urge: Changed form 2.5% change to proc to 5%
Reciprocity: Merged with desperado
6 less talents
Blitz: All charges increased to 3.
Aura:
Survivalist: Removed to base game
New: Demolition team: 7.5% change to restore blitz max 1 every 60 sec per elite kill.
Fire team: 20% more ranged damage
Close and kill: 20% more melee damage
Ability:
Executioners stance: Enhanched target priority included in base ability
Counter-fire and the bigger they are merged → Counter-fire
New: Double duration
Voice of command: Duty an honer: increased cooldown to 35s
Only in death does duty end: removed cooldown penalty
Infiltrate: Low profile, hunters resolve and suprise attack merged. → Tactical
attack
Overwatch: cooldown increase removed.
Keystone:
Marksmanfocus: while walking you also don’t lose stacks.
Focus target: Focussed fire changed to +2% damage per stack.
Redirect fire changed from 1.5% to 2%
Weapon specialist: Duration increased by 5s
Zealot:
Talents:
Sustained assault: Switched places with Disdain.
Bleed for the Emperor: Merged with Restoring faith → Faith in the Emperor
The voice of terra: Merged with sainted gunslinger → The voice of terra
Second wind: Merged with dance of death → Dance of death
Blood redemtion: Merged with scourge → Blood redemtion
Fortidude in fellowship: Merged with Shield of contempt → Shield of contempt
Purge the unclean: Moved to the place of shield of contempt
Duelist: Changed from 50% to 25%
Desperation: Changed from 20% for 3s to 10%
Holy revenant: Merged with until death → Until death
Unrementing: Merged with swift certainty → Swift certainty
Hammer of faith: now also has 30% cleave
Grievious wounds: changed to 50% stagger on weakspot and backstap hit
The masters retribution: Now also frees you off nets. Cooldown increased to 15s.
Invocation of death: Decreased to 150% cooldown from 200%
Faith’s fortitude: Increased to 3 wounds
Martyr’s purpose: Now increases cooldown per wound 5%
New talent: Scavenger: every 60 sec replenish 1 grenade or 4 knives.
6 less talents
Blitz: Increased charges to 4. Knives unchanged.
Aura’s:
Benediction: Unchanged
Beacon of purity: Changed to heal all corruption (and heal 1 health?).
Loner: Changed to always be in atleast 2 coherencie to a max of 6.
(with the changes to coherencie this will be solid )
Abilty’s: No changes.
Keystones:
Blazing piety: Infectious zeal chaned to 100%.
Martydom: Added: for every wound add 8% thoughnes.
Psycker:
Quittude: Merged with Warp expenditure.
Soulstealer: Changed to 7% down from 7.5%
Mettle: Changed to 4.5% down from 5%
Wildfire: Changed to all enemy’s instead of each. Souldrinker Merged with Wildfire
Psykinetic aura: Swapped places with Seer’s presence.
Channeld force: Swapped places with Perilous assault
Unlucky for some: Merged with Puppet master.
Empyric resolve: Removed thoughness penalty.
True aim: No longer overides normal crits
3 less talents
Blitz:
Brain Rupture: Decrease charge time by 25%
Kinetic flayer:Changed to 25% change and 10s cooldown
Smite: No changes.
Assail: Recharge speed increased by 15%
Aura’s:
Kinectic presence: 10% from 7.5%
Seer’s presence: Changed to Psyckinetic’s aura.
Prescience: 10% from 5%
Ability’s: No changes
Keystones:
Disrupt destiny: perfectionism swapped with purloin providense.
Ogryn:
Talents:
Furious: Merged with the best defense. → The best defense.
The best defense: Changed to 30% from 20%
Towering presense: Merged with lynchpin
Smash’em: Changed to 30% from 20%
Slam: Changed to +20 heavie attack speed.
Chrunch: Changed to heavie attack, instead of fully charged heavie attack.
Hard knocks: Changed to 5% max 5 stacks last 15s. From 1% 25 stacks last 10s.
Big boom: Changed to 35% from 27.5%
Ammo stash: Changed to 35% from 25%
Dominate: Changed to +10% rending
Bruiser: Moved to Coward culling. Applies also to team.
Won’t give in: Removed distance penalty.
Pacemaker: Merged with Reloaded and ready. → Reloaded and ready.
Unstopable momentum: Changed to 20% toughnes on ranged kill.
Massacre: +25% dots
New talent: Protect lil uns: Every 10 min get a medkit
3 less talents
Blitz:
Big friendly rock: Extra node: Reinforced Rock, double damage.
Extra node: Rock to da face, works like zealot knives.
Bombs away: Extra node: More Bombs, +1 grenade count.
Extra node: Kill them all, double grenades in bombs away
Frag Bomb: Extra node: More Bombs, +1 grenade count
Extra node: Desperate, 50% more damage.
Ability’s: No changes.
Aura:
Bonebreaker’s aura: 10% melee damage instead of only heavie melee damage.
Stay close: Changed to 30% from 25%.
Coward culling: Replaced with Bruiser.
Keystones:
Heavie hitter: Just getting started: 3% attack speed per stack
Unstopable: 25% increased thoughnes per stack
Brutish momentum: Increased stacks to 8
Burst Limiter override: Changed to 15% from 8%
More burst limiter overide’s: Changed to 35% from 12%
You made it! thanks for reading and i would like to hear your feedback/idea’s