So, been getting back into playing the game since the unlocked and unloaded update and been playing auric maelstrom missions and man… The amount of people who leave when they go down is incredibly high. I feel like I am alternating team mates every 10-15 minutes and playing frequently with bots. Sometimes you get a good team, sometimes not.
This is not nearly as egregious if I just do Auric damnation quick plays compared to Maelstrom. I can only assume that a big part of this reasoning is people chasing the Auric Storm Survivor Penance with the alt+F4 method.
This is why, I REALLY hope that when Fatshark implements Orders as the new “hardest” difficulty, they really don’t place penances as a goal to chase for it.
I think the hardest content of the game should be dedicated to those who want the challenge for the challenge in and of itself, no other reason. It’s not for farming, mastery, XP, resources, titles, frames, cosmetics, etc. I think when you have people who don’t want the difficulty/aren’t ready for it, it brings the general experience down.
(Cataclysm, in Vermintide 2, is an example of a way to do it in general. The chests all give the same rewards as legend, although there are some cata frames, but it doesn’t cause issues).
But that’s just what I think.