Auric missions difficulty increase

If you see someone acting sus, 99% of the time it’s because they are either a newcomer or they are trying to farm a particular penance like no down/no death, possibly both at the same time.

Had a wild game with royal last night that ended with me doing close to a million damage… I’ve never had so many monsters dumped on me in a maelstrom.

When I see those auric mission title players in a lobby I usually quit. 2/3 of them can’t pull their weight and just start swearing in chat while dead.

Well, says everything.

You know shields are offensive right?

A good shield master also places shields at door ways, choke points, corners, dropping points, highlighting strategically valuable points to rush into and take and control of… So you can control hordes and mobs and dictate where to fight them… I rarely drop a shield were I am, but where i want to be.

They are not just for defence and headless chickens still run around dying blaming everyone else, but their own stupidity.

I place my shields around Captains… can’t shoot out and everyone in melee just melts him and protected… Usually i can get shield backup before the old one runs out.

People who don’t take advantage of shields is a fool.

As for 4, speed zealots should be killed as a build, they screw everything, leave their mess for others to clear up.

No one should be able to solo this game, especially damnation and higher and it also goes to show how stupidly balanced the knife is.

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or outside of.

I place shields in the middle rooms when fighting a beast, as it stops the puke attack. You don’t have to be inside.

I also place shields in front or ahead to block ranged attacks and control the area to push forward.

I place shields over enemies as they can’t shoot out, people need to think outside the box/shield.

Anyone who says shields are situational are fools and thinking one dimensionally. One of the best offensive tricks in the game.

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A capable player has 0 issues holding his/her own against pretty much anything the director can throw at you, as long as you free the Ogryn from the occasional unavoidable trapper.

Did not notice a single lick of difference pugging, I didn’t expect any of em to be useful before, and won’t start doing it now either.

Dome is great but also rather annoying at the same time. It hinders visibility and slows down pace, which usually results in having to deal with more enemies, as they don’t stop spawning on maelstrom. Pacing is important, and I can sure as hell deal with everything a lot faster on my own than moving from dome to dome at a snail’s pace, ultimately making the run easier.

On the bright side, at leats it’s not smite.

Like i said in my above posts, it doesn’t have to stop the flow, shields are fantastic offensively.

Endless hordes? how does dropping shields behind you to prevent ranged enemies shooting you in the ass actually slow you down? Makes pushing on easier as a group if your are not getting shot up.

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If by that you mean Zealots who use the Shroudfield to dump all aggro to their teammates and then run away: I agree.

There is nothing more infuriating than having a fellow Zealot fighting enemies at your back, and then three second later you turn around to see the Zealot gone and four Crushers coming right at you.

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I never understood this argument.

To me, the problem is not the total amount of enemies you fight in a mission. The problem is number of enemies you have to fight at the same time.

Taking your time means fewer concurrent enemies. Going fast means more concurrent enemies.

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Huh?

It’s also the fact the game is co-op built around coherency…

There should no builds that can solo any map.

We had one, just ran on to the end of the map and had to wait for everyone to catch up, dealing with the mess he left behind.

Zero attempt at team work.

And those kind of builds need to be killed.

Knives too, they should be utterly useless against monstrosities. armoured enemies and some of the more corrupted enemies.

Monstrosities, should also be immune to bleed damage.

Any thing corrupted by Nurgle, already has open wounds with seeping puss, rot and disease anyway. As a result they are supremely tough and stabbing them just opens another play hole doing the square root of naff all.

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