Auric Maelstroms should always be HI-STG by default

It’s so incredibly boring to have Maelstroms that are low density, only waves of mutants etc.

Make Auric great again, give us Hi Intensity Shock Troop gauntlet by default and maybe just maybe people are actually going to Que into it.

The current state is just underwhelming, auric deserves changes especially since the game is balanced for Havoc.

8 Likes

Isn’t Maelstrom harder than Auric HISTG? Judging by the rewards for successfully completing missions, it seems about one and a half to two times harder

rewards don’t mean :poop: when it comes to estimating a difficulty and neither should they as to not lure unprepared people into to high a setting.

some maelstroms feel reliably “clutchy” such as I II V E G, I II, A II or C I VI

then there’s dogs/mutants D I VI IX G and the whole E/J gas modifiers that got surpassed by the latest event in terms of mob density and boss spawn probabilities.

so a good cartel flavour could end up with more action than the next I II

and if fatshark ain’t willing to make events in maelstroms too, that’s “bad balancing” in my book.

these are the last somewhat fun matches you can ignore team composition or people in general if they f-up and not be tied to meta-expectations and people going 2mph through the whole match. :man_shrugging:

3 Likes

Makes sense, seeing as how Auric is High Intensity by default that Maelstrom would be the next tier in modifier difficulty by default.

That said, Mutie/Hound waves on top of the Specialist density of Shock Troop Gauntlet sounds like a headache. Sound cues are already highly inconsistent in Shock Troop Gauntlet…

camp the tiniest nearby room, hide behind a doorway, wack em’ all and pray a Burster doesn’t somehow spawn less tham 5m away I guess.

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They should probably nerf the damage and knockback specialists do to each other then, I can’t believe the flamers still do explosive barrel damage when they go off, like at this point tox bomber and trapper are the only dangerous ones because you can easily game free CC off the rest…but Maelstroms do have no tempo concessions like Havoc, the slowed spawns that make it easier for a team to recover and get those pick ups. Nothing really additional for premade, but then again they never want anything in the way of friction regardless. Just keep purgustus’ing entire screens in taunt bubble shout support groups.

Auric Mael is HiSTG by default except for 1) I-E-F: Hounds + Nurgles Blessing + Ability CD. 2) B-VIII-V-F: Vent Purge + Mostly Ranged. 3) D-III-VII-IX-G: Waves of Mutants + Hounds + Bursters + Enhanced Blitz. These modifiers are just missing the Waves of Specials modifier.

Every other Auric Mael has the same modifiers as HiSTG.

3 Likes

What is this based on?

How they’re setup in the code: Darktide-Source-Code/scripts/settings/circumstance/templates/flash_mission_circumstance_template.lua at dbe703588505d8b7810192edaac10339d3bcaa7b · Aussiemon/Darktide-Source-Code · GitHub

Auric HiSTG is the following modifiers:
“mutator_waves_of_specials”,
“mutator_add_resistance”,
“mutator_increase_terror_event_points”,
“mutator_reduced_ramp_duration”,
“mutator_auric_tension_modifier”

3 Likes

Thanks, Dizzy.

it seems like they’re trying to differentiate malestorm by making it spam specials, whereas havoc spams elites. yeah tho malestorm needs a mod rework and to always have beefed up spawns. also make it monstrous like 50% of the time, alternating :).