Good general sentiment; I mostly agree.
I think the best idea I’ve seen is just group the QP capability into brackets of 10 since they pretty evenly delineate the equivalent difficulty jumps (or used to).
- 1-10 (malice)
- 11-20 (heresy)
- 21-30 (damnation)
- 31-40 (masochist)
IF havoc is where we’re being pushed via this Auric dumb-down (still hoping it’s a bug), this is pretty much what I need to see before I reach a point I’m walking away from the game. And, as I’ve said before, that alone, without fixing any other warts (Hexbound bugs, demotes, decay, nothing rewards) is sufficient to me, since it really only that
Party Finder Princess
is a minigame I refuse to play and is keeping me from the mode.