Attacking with ping

The server-side dictating your attacks is probably one of the biggest complaints and issues with the game feel right now. It’s a system that feels bad to play with.

Attacks are dictated by the server-side, meaning player attacks can hit an enemy and the server decides whether it hits or not. Leading to a lot of instances of hitting/missing enemies and the server deciding the opposite.

Clip of phantom hits

A clip of the opposite of a phantom hit, missing an enemy and the server deciding it hits.

That's just two vids, there's a lot more to evidence this problem






And many more clips I deleted because it just became too much.
And a YT vid showcasing the issue because a lot of other people have been documenting this.
Hitreg in Warhammer 40k: Darktide. Or lack there of... - YouTube

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Bump, this is my main issue aswell and should be prioritized!
I remember my enjoyment in VT2 when they fixed ghost hits almost doubled and i bet it will here aswell.

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I KNEW this was happening within some of the games I was playing. Some headshots or weakspot damaging areas wouldn’t register at all which was annoying to deal with when specials were involved.

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