Issue Type (Required):
Enemy Mechanics
Issue Description (Required):
1 False Sound Triggers:
The Assassin plays the sound effect for its invisibility ability without activating the ability
2 Misaligned Movement Animations:
Animations (e.g., preparing to jump, jumping, running) do not match the Assassin’s movement direction. (Jumping sideways/backwards compared to the jump preparation animation)
3 Floor Clipping:
The Assassin can clip through thin floors to attack players (If a player stands on a thin wooden floor, like small wooden bridge before the first event on ‘A Parting of the Waves’ map, the Assassin can jump from the floor below ignoring the existence of the floor)
4 Incorrect Hit Detection:
The Assassin can catch players without direct contact. For instance: If a player jumps down from a drop, and the Assassin lands where the player previously stood, the catch is triggered despite no valid collision. After rescue, the player’s model teleports to the location they should have landed (or already landed), proving a mismatch between the Assassin’s and player’s coordinates.
Steps to Reproduce (Required):
1, 2: Play the game (video with invisibility sound)
3: Try to stand on thin floors
4: Jump down from any drop when assassin tries to catch you
[PC] Do You Use Mods? (Optional):
Yes, and I’ve tried disabling them
Reproduction Rate (Required):
Often (<75%)
Platform (Required):
PC - Steam