You go throught the map, killing enemies, in a mission to kill an enemy boss…
But the boss is… too weak for your team.
Basically that.
You go throught the map, killing enemies, in a mission to kill an enemy boss…
But the boss is… too weak for your team.
Basically that.
Make it spawn 3 captains in Havoc and 2 in Auric
fatshark should do away with the baby bubble and treat him to a proper walker upgrade.
2 phase fight, wearing and tearing down the walker and then kill the captain.
i mean, you had to shoot adolf in wolf3d out of his walker and he was more of a challenge.
first of all, i’d make that hall bigger, more like terminus station. then send in some waves of enemies before the captain drops down together with a couple bosses.
as it is, he has the precious help of some poxwalkers, and a bunch of ragers who mostly don’t even spawn because their boss is done too quick.
nuuuurgle… auf wiedersäääähn
The boss in Oubliette has been a problem for a long time, even before players were as powerful as they are now. Many players have pointed this out, but it has remained unaddressed.
In Chasm Station, specialists and gunners spawn alongside the boss, but players are now so overpowered that the boss is instantly melted and the mission ends quickly.
Back in the day, when players weren’t as strong, it took time to defeat the boss. We had to prioritize killing snipers and flamers and Trappers, and there was a certain amount of role coordination involved. Nowadays, everyone just gathers around the boss and wails on it until it’s dead.
There was a time when this mission was particularly difficult, and while it was eventually nerfed, I remember enjoying it a lot back then and replaying it many times. Now, it just feels like a waste of time.
still “bubble” was the most boring technique a boss could have when a whole mechanized army stands at the ready lehman russ tanks n all…
i get its work for the design, animation and gameplay crew. still, as one of the ever so often cosmetics and soon dlc buyer i like to see some of my money at work
All true.
I also remember this time. Fatshark increased the enemy spawns at some point, and I’d actually go into the mission wondering if the group could beat the boss.
They should give the dreg champion a unique mechanic from the void shield. It bothers me how that, the plama pistol and power sword are fairly elite IG tech and are unique to the scab captain, but for whatever reason dreg champions have shaken down the scabs for tons of void shield generators. It breaks with the game design seperation of them mostly being armed with old-world style and hiver weapons/tools while the scabs have IG/enforcer weapons otherwise.
Plus he’s a cultist favored by Nurgle, he is definitely not reacting much to pain.
Some nice Wolfenstein 3D memories in this thread. XD
That said, yeah, these guys are kinda puds now. As much as fighting a walker would be awesome, it seems like a bit too much to expect.
But there are options. Like maybe spawn them with a bodyguard of 8-12 Crushers, and maybe sometimes when they run out of health they could turn into a Chaos Spawn like that one Chaos Champion from Skittergate in Vermintide 2.
I like it.
I know Nurgle Marines have resistance to… anything (except soap probably).
But IDK if normal humans have resistance to pain.
They can, it’s one of Nurgle’s gifts which is to be infected with his recipes without pain.
The least amount of work FS can do is adjust the the horde spawns in Obbliuette. The initial Rager hoard needs to be moved up then followed with more elite or special spam.
Seriously, the shield bubble then the defenseless Captain on the ground is not a proper boss fight.
Soooo I don’t know how many of you played Vermintide 2 but there were a fair few levels that culminated in actual boss fights – scripted gimmicks and all. I found they were quite challenging in a different way to the rest of the game, in that you had to employ rather unique tactics for each. The last boss in particular was a massive challenge for me and my squad.
IDK about the rest of you but I’m here for the horde gameplay – imo Fatshark has never been great at boss design. Even the ones I like – monstrosities – are very basic and are less of a threat than specials if you know what you are doing. Sure, I’d love better designed bosses – could probably say that about anything. However, I would take an easy Assassination finish over basically any boss I’ve seen Fatshark deliver to date.
Not saying I don’t like some of the ideas put forth here – I think more hordes in boss fights would be a great addition especially since we now have bosses spawning mid-Havoc missions.
Let’s bring back Toughness break on Shield break for the Captains
They did even better than that, since the ogryn overhaul the void force wave attack can randomly down you (or it just does a ton of HP, I survived it once losing like 380 HP in the process).