That’s right. You have to manage them in an other way.
Btw. before the update, ammo basically didn’t end (at least for a lot of the ranged weapons).
Where were all the people who are now complaining about people shooting everything?
Because everybody knows that you have to manage your ammo. I dare you to get a shotgun/bolter vet, get on hiint damnation and go blasting everything. You will have no ammo after 1/4 of the mission. Same goes for the rest of the weapons. But they have a situation a bit better. You will have no ammo after 1/3 of the mission instead of 1/4.
And no, you don’t have to manage your shards nearly as much. I know it firsthand.
Yes. Use two of the most ammo inefficient weapons in the game (if used against trash) for examples to show how wrong i am.
Great job.
For the entirety of this game’s existence, ammo management has been extremely easy for most guns. You never ran out of ammo and when ever you shot a bunch, you could just reload.
Although that seems to have changed a bit, with the recent update.
My point is, until the recent update, ammo management was much easier than managing your assail shards is now.
People could spam their guns at everything and nobody complained.
I am almost 100% sure that those who are complaining now, are doing so because psykers are now able to do, what they have been able to do for the past year.
I just ran through 2 high shock and one maelstrom run spamming Assail. Anyone who thinks this skill isn’t broken is delusional. Nerf the recharge rate so you can’t spam it constantly throughout the map. “But when will I use it?” When you need it, like a blitz ability should be used.
Love that people are saying it’s Disrupt Destiny that’s the problem. Uh, no. I used Empowered Psionics because Overpowering Souls exists. Free Assail on elite kills, which the game throws at you endlessly on the highest difficulty? Don’t mind if I do. Maybe I need to try DD if it’s so good, hard to imagine Assail being even worse than it is.
I’m not gonna give in to hyperbole. It sucks against bosses and Carapace. It’s not the fastest thing for clearing specials. But I basically just pressed mouse 1 and shook my camera across whatever enemies were in front of me, and deleted waves of hordes, shooters, specials, and elites far easier than Veteran ever could. And I haven’t even mentioned how easily this can regen your toughness. Add in the bubble and I never even felt threatened during those games.
It’s pretty strong rn. Not very fun, though. Doesn’t have the impact of placing a thudding round between someones eyes. Kinda trash vs carapace. Plus it’s lazy and a brain dead way to play. Maybe the payoff is a bit much for just how little effort you put into using it. Maybe make the targeting more difficult/limit the range but keep the damage to make it more skill based.
If it does half as much damage it will still be just as good at clearing out trash mobs, but very ineffective against specials & elites, this would be enough IMO…
I tested it with my damage build in the meatgrinder on hl damnation and was getting 700-800 headshot hits to elites, this is just ridiculous and unnecessary.
Poxwalkers can only take about 300 damage, it just deals way too much and is far too easy to regenerate at zero cost.
So basically you would turn it useless and make people spam it ONLY at hordes, which is even more stupid…
Great idea.
Almost all of the claims regarding the performance of assail, are complete bogus.
All of the nerf suggestions i have read so far, are absolute madness.
People often complain about things being nerfed so hard that they turn useless. The “nerf assail” crowd on this forum tries to achieve exactly that.
They are not trying to balance anything, but are trying to get rid of something that they do not like, by lying about it and suggesting to completely neuter it. Therefore they should be ignored entirely.
I’d rather not see assail nerfed into irrelevance, but it probably will be. I don’t think it’s really all that op. If anything I would just change the recharge node to something else to make it less spammy.
I quite like how impactful the knives are. I haven’t run into Psykers ruining auric maelstrom by spamming assail at all. Usually they’re actually liabilities when things get really chaotic if they complete rely on assail.
I don’t want to see any ability become useless. And it’s really fine for the damage, if you couldn’t spam it forever.
But you actually pointed at another problem. Many new psykers learned to rely on assail too hard because it can just carry them in the lower diffs, instead of learning to actually play the game.
All this because as it stands assail is just a main weapon. That you don’t have to spend money and resources to build. That dosent require any skill other than “look in general direction of the enemy”. That is effective on all difficulties and dosent fall off because of some breakpoints.
There are two ways i see this turning out. Assail gets its damage nerfed and becomes a properly useless ability. Or it gets the cooldown nerf, and finally becomes a blitz ability that is situational and/or requires resource management. Like all the other blitz abilities.
On that topic, brain burst (or whatever the upgraded version is called) should get a damage buff. Several specials on damnation move breakpoint from 1 bb to 2, which shouldn’t be the case imo.
Important to note, apparently some weapon blessings are affecting Assail as well, so part of the problem may not actually be Assail, but it may be compounded with an unintended interaction. According to reddit, the Hand Cannon blessing is providing its rending bonus to it, making it even kill crushers and maulers with ease. As well as some other blessings giving less substantial bonuses. I would be willing to wait on nerfing it for the bugs to be fixed since it may be skewing the results. However, assail with DD is definitely too strong in its current form. The general consensus across the forums/reddit/steam is that its OP and needs to be brought down. My personal preference is for a simple recharge nerf, but I don’t see much point in continuing to argue about it anymore. FS has received a TON of feedback on it and will probably do something with the ability (assuming it wasn’t one of the ones that was already planning to be changed from the beta tester feedback)
… You contradicted yourself in the first sentence, unless you feel dealing with hordes is not a thing people do in this game.
An infinitely regenerating, unlimited, homing swarm weapon does not become useless because it can no longer one shot several Specials in a row on damnation, come off the gas a little bit.
That’s what all the other weapons in the game are for, and honestly assail is the perfect counter to one of the most dangerous things in this game, and it would continue to do so perfectly even while dealing less damage: rooms full of scattered shooters attacking you from cover in every direction.
No i did not.
Thing is, almost everything is serviceable against trash.
Having assail effectively work only against trash, would make it basically useless.
Aside from that, your suggestion would not address what most people seem to be complaining about: assail constantly being spammed at the ambient trash.
If anything, your suggestion would make it even worse for those who already complain about it now.
Pretty sure it can not 1 shot any specials aside from snipers.
Unless you get a crit headshot.
But don’t you do that anyway in this game, regardless of what you do?
I never got that argument. How much more complicated is clicking mouse button 2 and then holding mouse button 1?
Anyway, you just adressed yourself why assail isn’t broken. You admitted it sucks against 2 major enemy types and that it’s mediocre versus specials.
Deleting hordes is something any loadout played will can do. You can delete Hordes with a Claw Sword now, for pity’s sake.
Shooters and specials can be instagibbed with most melee weapons.
That’s not broken. That’s baseline.
The TTK of Darktide has changed. One-tapping shooters and bruisers with most weapons is the new norm.
Today I played multiple missions on auric maelstrom with 2 friends. There were 4 times when assail psykers joined and did nothing but spammed it through the mission. Most likely, because they read, how badass and OP it is. We have the scoreboard mod. They all performed laughably bad, they were clearly carried, anyone could tell it even without a scoreboard. Anyone, who thinks there is a problem with assail, is being carried.
Rending and crit scaling need to be kicked in the nuts
It’s absolutely insane that you can regularly crit for 1k+ on Carapace armor with Assail, provided you know what you’re doing
Obviously, lots of people like the guy above me have no clue what they’re doing so we’re still stuck debating whether Assail is busted or not, when the answer is evident
Just like the Smite and Warp Charge exploit needed to be fixed yesterday, and Voidstrike nerfed
I’d like my main class not to become braindead Bolterbrain 2.0 please and thank you
Yes, reduce all actions to absurdity. Good argument. And no, the difference in a Vet clicking heads with a Helbore is night and day to Assail. What I was said wasn’t exaggeration, I literally pressed mouse 1 and shook the mouse back and forth across the enemies in front of me. That’s not how melee works. That’s not how shooting works.
Monsters are uncommon outside of Maelstrom, and Psyker’s boss damage kinda sucks in general. Not a point against Assail being too strong. Carapace enemies are also pretty uncommon. 90% of what you will face in a match gets easily deleted by Assail. You don’t have to get close. You don’t have to aim. No melee or gun can clear as many targets as easily.
But by all means, go play the game with only brain burst or smite for 90% of your attacks. See how that works. They’re all blitz abilities right? Should clear just as fast and as easily.