Armor and perks

I’ve been wondering for a while about this and could not find an answer, so I’ll ask in here.

Let’s say I hit an armored rager:

Now ragers are maniacs. And that one wears flak armor.

If my weapon has +X% damage against maniacs and +Y% damage against flak, do they stack up in this case?

Same question for +Z% damage against unarmored. Does that apply to ALL unarmored enemies?

1 Like

You want reading this:
https://www.reddit.com/r/DarkTide/comments/z2pn4t/enemy_breed_armour_types_and_locational_damage/

And this

1 Like

To give a more comprehensible answer, no they don’t stack. Maniac is an entirely separate armour type and damage bonuses for different armour types don’t stack up against any enemies unlike VT2.

For example, not all enemies without armor are “unarmoured”, pox walkers/bursters and dogs have the infested armour type while mutants, dreg ragers, trappers & flamers have maniac armour. Monstrosities except for the Captain all have Unyielding armour while the captain has flak armour.

2 Likes

What about a weapon with +10% Dmg to Elites and 25% dmg to flak? Would these 2 perks effectively stack to +35% dmg against a scab rager?

1 Like

from my understanding. yes.

My Bolter has +35% against unyielding not monsters (+10% elite + 25% unyielding)

2 Likes

good to know, thanks!

Been pretty well explained already but TL;DR only Dreg Ragers are maniac, Scab Ragers are purely tagged as Flak. There are a few exceptions but most enemies are only categorised by one armour type. For a few it depends where you hit them, like Reapers that are unyielding on the head but parts of their body are covered in Carapace armour.

Just shoot the enemy in meat grinder and see what tag pops up. Dots are a little more complex, I think they always use unyielding for reapers since a dot can’t hit different hitzones so they default to that enemy’s main armour type.

Out of curiosity, do you or anyone else know if these are additive or multiplicative?

That is, is it (100 + 25) +10)) = 135% damage or ((100 * 1.25) * 1.10) = 137.5%.

I’m not home nor will I be for awhile.to test this, and I’ve never had a build using both I’ve cared enough to have done so before. It’s not a big difference, but it’d be nice to know.

Unfortunately, a 10% buff isn’t usually big enough to justify taking +elite or +special when most specials are already maniacs, so not many people have been buildcrafting using these perks.

If I remember right, damage-increasing effects and power-increasing effects stack additively with themselves but multiplicatively with each other. For example 120% damage combined with 130% power will give you 156% total damage instead of 150%.

1 Like

What @Harridas said. All forms of bonus damage stack additively with each other. All forms of power stack additively with each other. Those are the only two categories of damage increase and after each category has its bonuses added the two totals are multiplied by one another.

Did you know shooter thighs are unarmored but their shins are flak?

1 Like

yep, this is why i always tell people to aim for the balls when they’re shooting crowds. there’s a lot of cultists walking around without cups on.

1 Like

LOL I did not. Thanks for that tip.

1 Like

Wow, the complexity of this game never ceases to amaze me. So many fine details I’ve yet to discover

1 Like

Not entirely sure what you mean, but if i understand you correctly, what you say is also not true for V2.
Damage bonuses for enemy “class“ and “health type“ do stack though.
Damage bonuses in V2 and Darktide are actually pretty much identical in that regard.

Anything that you can hit, belongs to a class and a health type.
V2 enemy classes (factions): chaos, skaven
V2 health types: infantry, berserker, armored, monster

Darktide also has perks with damage bonuses vs enemy classes: elite, specialist, groaners and poxwalkers.
In addition to perks with damage bonuses against enemy health types: infested, unarmored, maniac, flak armor, unyielding, carapace armor.

V2 enemy is armored skaven? Then armor and skaven bonuses apply.
Darktide enemy is flak armored elite? Then flak armor and elite bonuses apply.


Not complex at all.
Dots are always non crit, no weakspot and apply to the “main health type” of each enemy, independent of how they are applied.
If you apply a dot to any enemy in the meatgrinder, the main health type of the enemy is displayed above their head, while the dot is ticking away. That is what the dot is dealing damage to.

If you apply a bleed with a knife for example, a different health type might pop up initially, based on where your knife strike hit the target (for reapers, it can be unyielding, flak or carapace depending on where you hit).
But independent of what health type you initially hit, the main health type of the target (unyielding for reapers) will soon show up, indicating the health type that the dot is attacking.

1 Like

Yea I could be misremembering, from what I remembered I thought that infantry + monster or armored + monster would both apply vs the lords like Rasknitt, Skarrik or Bodvarr but I haven’t checked in a long while.

Nah. Monster applies to some of the bosses and Packmasters.

image

1 Like

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.