Are hitboxes broken in the game atm?

You AREN’T Crazy. Darktide is Broken.

Confirmed. Played all different classes to check this and the hitboxes feel massive. Getting hit where dodges would take you outside of a danger zone before patch consistently. Multiple videos showing evidence of that.

Enemies have lethal proximity equipped surely

Whole game is broken. Ghost shoot crashes latency tree with bug…. To be honest maybe the most bugged game I’ve play.

I can’t watch the video right now but is it hitbox for ganger?

I’m constantly getting hit during dodges when it wouldn’t have happened with other classes and also I’ve played almost 2k hours so have huge muscle memory for all the mechanics and I swear I’m getting hit by buster explosions outside of their usual radius.

all human hitboxes are the same

Unless there’s a bug.

I can’t watch the video at the moment - what does the video show?

Right now they are not the same as before. You will be hit by bursters where you would normally be outside their range, hit by attacks that would normally miss due to dodge and crushers feel like they have homing on their overhead slam as result.
There are now multiple videos showing this is the case in great detail.

The hitboxes being different isn’t the only explanation.

@FatsharkJulia would love if some QA could be done on this if possible please.

The hit detection does feel…off (?) for hive scum.

I feel like I’m being hit when I shouldn’t be and getting hit by bursters explosions when my 2k hours of muscle memory is telling me I shouldn’t have been hit by it.

I felt this before this thread was made fyi. I thought I was going mad but it seems others are having similar results.

Never said it was but it is potentially the biggest fun breaker right now.

I also have this experience. I know all the timings by heart because I have hundreds of hours, and suddenly things are off.

My auspex scanner is behaving exactly like that. So glad you included it. I thought I was going crazy.

I’m doubtful the game is any different after the patch on that level. Game mechanics and general networking jank was always there. To verify those claims we would need access to the game build before the last patch, for comparison purposes. I think this is just people getting humbled by the new class, and some of its issues.

Hive Scum has more limited / less understood, especially in melee builds. I also suspect some of its new dodge mechanics like Nimble and Slippery Customer might be a bit of a trap. Nimble due to a suspected bug: dodge slide delaying dodge reset. Slippery Customer value seems to be undermined by the mobs ability to “drag” attacks towards moving away players. I have been hit at the end of Slipper Customer slides by lunge hits.

What about those of us who didn’t buy HS and still experience these oddities?

I had same issues on veteran.

While this doesn’t definitively rule out a hitbox issue, the explosion radius being larger than intended also impacts enemies. For instance below, the sniper does get hit by the explosion. Was this the case before? Idk.

As I said before, my bet is that we are just coping. Hive Scam is harder to stay alive on, and self-reflection is hard to come by after all that power (and safety) creep with other classes.

Issue with comparing to the mod graphic is that the mod graphic was probably never accurate to begin with. Same goes for comparing to the twins mine field indicator. It’s better to compare to old footage to establish a change was made. I don’t have old footage, but I do notice things being different from before.

I cant tell if youre ragebaiting but
“I think this is just people getting humbled by the new class” followed by “I have been hit at the end of Slipper Customer slides by lunge hits.”
The only one coping here is you my man, just say you’re too bad to notice the difference and move on. As many people said (even in reply to you which you never responded too) this happens on EVERY class not just hivescum, and the auspecs bug and the bursters not exploding bug are literally proven, they are mega prevalent and theres tons of evidence. if you want “proof” footage look at any gameplay of a scan mission before and after this patch, like, cmon dude.