I’m not sure if it follows the same rules as L4D but I am fairly certain enemies are allowed to spawn so long as they are not within direct line of sight, which is why 20 beastmen can suddenly come out from behind a single tree (lol)
At least that’s how I think its “supposed” to work… I have seen an entire skaven slave wave spawn directly in front of me before on a couple maps
What I don’t get is how Beastmen spawns are so comparatively quiet compared to the Skaven and Norsca. I don’t have 10 huge men spawn behind me completely silently with any other faction but the Beastmen. The occasional backstabbing flanker sure, but an actual group of enemies just appearing behind me? It’s absolutely puzzling.
Yep, that’s how it’s supposed to work. Afaik finding a spawn point is asynchronous and can fail which I think will force spawn them just from somewhere that will be visible or way too close.
Also line of sight from the spawners point of view is not the same as for the player, the geometry they see or at least how LOS is tested differs as it obviously doesn’t render the world and check from pixels if something is actually visible or not. Thus Stormers can cast from behind LOS and other similar things.
Just came to think about it, what is the logic behind footsteps or generally making sounds? Sometimes it’s audible there’s something going on behind, and sometimes not.
I think it might just be you. Every map is likely to have one faction that is more common than the others and it’s okay if, one out of every 3 maps, beastmen are pretty constant.
I’m much with @KaelusVonSestiaf on this one: I see a few beastmen in a level, if that. I’ve gone a couple missions without seeing them at all, which is sad, but I can’t even call them close to “endlessly swarming.”
Why not join the Fatshark Discord https://discord.gg/K6gyMpu