Is this intentional? I know a buff was added to Mortis Trials that gives net + hound immunity once per 30 seconds, but when an Arbites equips Break the Line, they are entirely immune to nets and hound pounces. This condition isn’t set for Zealot or Ogryn charges, so I’m not sure if this is entirely intentional.
They did say they added the blocking state to BTL, so hounds make sense. Not sure how nets got caught up in there, other than the usual spaghetti.
Even in blocking state you would only negate the first instance of corruption taken from the pounce, they’d still pin you. It’s weird.
True, i sort of mashed up pushing in my mind since BTL rushes forward with the shield out.
And here I thought they couldn’t do it since Ogryn rush dodge state does not apply to nets.
That’s what I thought, but I jumped into the psykhanium with BTL and creature spawner, and as a trapper shot at me mid-charge, I just ran straight through the net and staggered the trapper. You can easily see this for yourself with the talent node that extends the charge range to 7.5m.
If you do this with hounds, they just pass right over your head, and you take no damage from them at all.
Not spaghetti:
This was intentionally put in. At most, maybe this was put there to initially test the Mortis Trials buff since it’s identical, but on a timer, and forgot to remove it.
It’s weird to give this block, because the charge already made you count as dodging, but I think the block is to potentially block AoE attacks like Crusher and Captain overheads or other unconventional attacks, since you also do look like you’re blocking.
The net and pox hound immunity though? Why? Might as well give it to both Ogryn’s Bull Charge and Zealot’s Dash too at this point if that’s where we’re going like this, with giving this to Arbites in an update that supposedly “toned them down a bit” (said update also made True Grit clamp corruption damage, trivializing corruption on melee health damage in Havoc).
No this was a recognized visual bug since arbi launch. They just fixed it.
Turns out maybe I didn’t flub this as much as I thought.
Could just be animation shenanigans, but, at least with the shield, BTL does have a visible push at the end. Maybe the addition of blocking state to the whole move inherited or gained the end push too, due to aforementioned spaghett?
Still wouldn’t explain trapper net, though.
I’m aware, that bit of my comment was more just adding onto the point of out how the update was supposed to “tone down” Arbites a bit, but they just gave the class two pretty gigantic buffs:
- True Grit fix.
- Questionable because bug or not, this ability benefits you the most in Havoc now, where with most of the other classes, a lot of attacks can insta kill you there.
- At that point, remove or rework the mechanic (since it’s not interesting or intuitive anyway) and make it increase how much corruption is added when an attack adds corruption, instead of ALL melee attacks.
- QoL blocking state added to Break the Line.
- On its own is fine, that should help against certain AoE attacks that would ignore the dodge state provided by the charge.
- But for whatever reason, the charge also received Trapper and Pox Hound immunity that no other, which is something that no other class has (Pox Hound immunity is kinda whatever, big one is the net immunity).
Edited for formatting.
With the trapper’s infinite cleave, it’s relatively fair play. They can add it to the other charges of the other classes, but that’s not where the biggest problem lies.
The dog remains a major problem for the arby. After the changes to the other classes, there is less and less difference between the zealot who two-shots the bosses and who go up to 100% resistance, then the vet who insta-kills everything with grenades, and the psyker who deletes everything on the screen… the problem is elsewhere…
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