Arbites and a bit about other classes

If i am right devs read here so will write bunch of things -
Arbites:
They outclass everyone on lower lvls and difficulties a lot, but for havoc they are done very good and don’t feel harder/easier than fire psyker/ogryn/vet with plasma, shout and power sword, thats very sad since it can bring nerfs, for now only played up to damnation and havoc 30 few times so probably thats not a problem on auric damnation, and i am not even sure that arbites will be easy for new players since i played enough to dodge good and use special attacks and combine light and heavy attacks and all other things
Vets:
They are supposed to be ranged class, although almost nobody uses ranged ult and often vets only shoot disablers, on higher diffs they pretty much must use shout and few most powerfull weapons since damage of most guns wasn’t changed in few times when enemies got healthier.
Also using keystones on vet feels like a bad idea compared to other choices, so either rework needed, either at least changing places of few buffs and a good buff for ranged ult - before skill tree rework it was instant reload, tougness, bonus damage into any body part,(now less dmg to anything except weakspots) and 75% damage res.
Zealots:
They are supposed to be mobile melee fighters/boss slayers, but now they are bad against hordes compared to ogryn/arbites, and they don’t kill elites any faster either, something is not right with this since melee damage class is outclassed by 2 tanks in melee damage if we will forget about boss fights.
Ogryns:
No complains
Psykers:
Please make new magic stick.

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