As per title, is there any way you can tone down the FF damage on these abilities once the shots have bounced or turned? Ie. once we’re no longer in control of what they’re doing. I’m totally onboard with the initial launch having moderate ff damage but once Jesus takes the wheel it’s pretty cheesy that it still does full ff damage. We have pretty minimal control over the pathing. I’ve watched Burning Heads fly back from over a football field away and ping someone in the face. I’ve watched Trueflight Volleys veer 90+ degrees from their target and feed someone’s mouth.
If I fire these into the back of someone’s head, that’s one thing but if the game decides to take goofy pathing with the shots after I’ve safely aimed them, the damage is a bit much.