Break the Line doesn’t count as dodging at all, melee and ranged will still hit you but you’re blocking, regardless of weapon, meaning only unblockables can go through.
It’s just that they made it so you count as dodging against nets and pox hounds (and they just basically pretend you’re not there and phase through), but it’s weird that it works like that instead of stopping the net or staggering the pox hounds. Mainly because the charge is about blocking attacks and then staggering whatever you hit or is in front of you.
Bull rush and Fury of the Faithful in comparison aren’t about blocking and are instead about dodging, but they don’t get to dodge pox hounds or nets (although in the case of hounds, you will usually collide with them and stagger them due to lag compensation delaying the hit enough for that to always happen).
Dunno, it’s just unfitting and weird. Given that this got added at the same time Mortis Trials got a buff to grant those properties (with a cooldown), I initially theorized they put it on Arbitrator to test it (but forgot to remove it) and it’d get fixed at some point after, given that the text for Break the Line never got updated, but it never got changed and the text still doesn’t mention it.
I deduced it from contest clues, Ai says I’m right:
In text messaging, CBA most commonly stands for “can’t be arsed” or “can’t be bothered”. It is a British, Australian, and New Zealand slang term used to express a lack of motivation, energy, or enthusiasm to do something, usually implying laziness or being fed up
I don’t remember something like that being mentioned, and from the code changes they made, there’s no special treatment with shields.
I found this from the Bound By Duty patch notes:
Break the Line
New: Now count as Blocking during use.
Which is very vague compared to what it actually received. Unsure if there were other notes or mentions or so.
The charge should be the same regardless of what melee weapon you have, where you’re able to block both melee and ranged, but unblockables for both melee and ranged can still go through.
I haven’t specifically tested it with a shield but I don’t think the lunge state puts the weapon in their block state despite looking like so (I looked around in the code, but I might’ve missed something, there’s a lot to check for weapon and player state managing). If they do put the weapon in a block state, then that could allow inheriting the ability to block unblockables with a shield.
You are correct. I remembered the conclusions I came to but didn’t remember the why. It wasn’t in the patch notes. I saw the addition of block state and assumed it benefited from the advanced blocking properties of the shields:
Did I check the details in Kuli or test it myself? No, I don’t find BTL very interesting.