I think dismissing or insulting a post is different from doing so to a person
Thatās a pretty baseless assumption to make, we donāt know who flagged it and I think you should remember that people who arenāt taking part in the post are capable of flagging things perfectly fine.
I was mistaken in what I thought the PB window but I still think a PBās too strong to pull off against such an important mechanic (disablers) when considering all the options that we have available to us in game alongside this hypothetical.
Whereas I donāt. How can you separate a person from their post? Insult by proxy, is it? Very sneaky.
Hardly baseless when youāre liking his clearly inflammatory and bullying posts. You didnāt deny it either, so thereās also that.
And again youāre completely ignoring suggestions about cooldowns, skill tree choices and angle of effect. Your dismissing the idea outright without considering how it could be implemented.
Okay Iāll bet another 10⬠to the contrary. I (& @Jaqbasd) can screenshot the post to reveal whether or not I or Jaq flagged it. And perhaps we we could search Jaqās history to see if they ever defended wallhacks with zero irony like you accused bet they did.
Part of the point of a frontline is so there is a functional backline. If your backline is not taking care of specials, thatās on them, not you. If your backline doesnāt have an angle on specials, that means the frontline has to adjust to accomodate for them or they have to play more aggressively and hunt specials more often. This is a fun interaction called being a competent team mate or relying on your team. This is fun because playing and interacting with a team and making team-based decisions is fun.
I donāt know what game you play, but you can just take your gun out in the frontline, especially as ogryn. Maybe not when thereās a crusher wall, but you just do one pushblock and everything is on the floor, and tanking one or two hits to take care of a problem, that you view as so dangerous as to require to completely negate its existence via a new interaction, is usually worth it.
Thereās sensible changes and interactions I wouldnāt mind for perfect blocking. Completely negating damage on a swing with a perfect block and place certain enemies in stagger state? Sounds like a fun interaction with overheads and ragers. Taking the already very weak disabler specialists and neutering them even further though? Not really the thing I want for the game.
There was a time where trappers got stagger resistance while shooting their net and interrupting their run and reload would lead to them just shooting their net again immediately. There was also a time where ogryn damage was so bad that knife couldnāt reliably kill one in melee with light attack spam without risking being netted.
Thereās a lot of reasons why disablers need to disable you when they hit you. One good reason is that theyāre disablers and do nothing else in the game. The problem, for me, is not that it buffs perfect block, or that it canāt be balanced, but dodging already solves a good majority of problems in the game, and the one problem it has been solving since the first vermintide is the one you want to bring perfect block interactions for some reason. And youāre not going to fix this by making it take like 2 or 3 skill points to get for ogryn, the only class where you have real point taxes for still, and it certainly wonāt be fixed by giving it to arbites, a class where a majority of weapon combos are āpushattack-pushattackā.
If dodges were weak, and didnāt send you from one side of the frontline to the other (and granted they are iffy on ogryn if you donāt do short-dodging tech with rock or grenade gauntlet), this would maybe be worth a discussion. But like, come on, man. You just pick a direction and tap a button and you win. Disablers are incredibly easy to manage without killingā¦
Sometimes ppl resort to this when they notice actual arguments donāt work and the only way to deliver the message is hyperbole which actually is an intellect based tool.
I really wasnāt trolling all this time. I only wanted one legitimate answer to one question and you avoided it because you live in a bubble and youāre afraid of leaving it.
I donāt even know how to flag posts and what it does.
I think introducing this mechanic will create an opportunity for someone to create a mod that will perfect block automatically all disablers. Iām sure you wouldnāt want that in your games.
Itās you calling me ad personam in literally every mention, not the other way around.
To clarify, only against unblockable attacks, or AoE attacks not targeting you. The former is easily solvable, the latter would require some code refactoring.
Perfect block is mostly latency friendly just fine otherwise because lag compensation will delay the hit a bunch after the attack initially lands on the server. And blocking after lag compensation triggered should result in a perfect blocked hit most of the time.
Thing is, regarding the idea of perfect blocking a net, nets already donāt have any sort of lag compensation (which is insane given the punishment, compared to hounds and mutants, which have it). And they easily could too, if theyāre okay with freezing hounds in midair to wait for lag compensation, nets could absolutely be doing the same thing, yet they chose not to.
If they were to finally give those things lag compensation similar to other disablers, then this would be on the table.