Allow lights-out and fog modifiers on surface missions

I’ve noticed that missions in the Hourglass don’t ever get modifiers for lights-out or fog, and I think that’s a missed opportunity - both of these things could easily be fit into them with minimal effort.

  • Lights-out: Just make it nighttime. Change the skybox to show the galaxy, maybe the Eye of Terror in the distance.
  • Fog: Have a sandstorm sweep the area. Masozi talks about them when character discuss the shoddy state of the surface’s atmospheric shield, so it makes sense that one would be able to come in.
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Night missions (or light-out) is great, but i prefer not to play it. Because often i cant see a thing in darkness.

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The thing a lot of folks miss about light-out is how much smaller the enemy aggro radius is. You can run right up to baddies and shake their hand before they begin to react to you. It is a huge boon to melee types and lets you play much more aggressively.

I like the nighttime idea but I’m pretty sure we are hell-and-gone from the Eye of Terror. We haven’t been pinpointed anywhere that I know of (but maybe some flavor text mentions a close forgeworld or something? IDK) but I thought we were supposed to at least be in the Imperium Nihilus, the far side of the Great Rift from Terra as well as the Eye of Terror.

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Say that when u have endless horde and bunch of specialist\elites and 3 monsters.

While I wouldn’t think we would see the Eye of Terror itself we could see the 2 moons (Atrox and I think an unnamed one) and the Cicatrix Malledictum

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That is the Eye of Terror. It’s just the stupid-sounding copyrightable name GW gave to it.

Not so. You’re thinking of the Occularis Terribilis (or some spelling close to that).

But, yeah, the lore on the Rift is a little rough. It took the birth of a brand new chaos god and the fall of an entire psychic race just to form the relatively small Eye of Terror but then one little planet that had reality stabilizers on it, which -together with all the reality stabilizers on all the planets in its system and all the planets in neighboring systems- was able to maintain a narrow little corridor of stability into one of the spin-off arms of the Eye, gets blown up and suddenly the entire galaxy is split in half? These two incomparable events have wildly different outcomes for no reason. And the Rift doesn’t even pass through the Cadian system (all the planets apart from Cadia itself are still there, their reality stabilizers still functioning and keeping Warp Storm Baphomel away) or even touch the Eye of Terror.

It doesn’t really hold up to any amount of thought.

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i aint the one to promote masochism

Dwarf Fortress is not a game for the faint of heart.

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that just looks like a lack of control in real life :rofl:

Current fortress is holding up right now, though I do have a massive Werebager problems
Atm 33 dead Werebager

But other than that, everything fine

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