All you need to know about FS development cycle

Post from 4 years ago that will answer more questions than the last three weekly Reddit Q&A’s.

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That whole post was depressingly accurate. Not a thing has changed. Change the name from Vermintide to Darktide and you wouldn’t notice. I’ve been a customer since Vermintide 1 and even that is enough to notice the pattern.

We’ll probably get one or 2 more half-hearted patches over the next couple of months, fixing nothing, before they fully move on to working on consoles.

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Was thinking the exact same thing.

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if they give crafting… cause 3 months without nothing and without the crafting and the game won’t sell on consoles… The game would have such reputation that they won’t be able to promote it.

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Remind me to not buy FatShark’s next game if that’s how it is each and every time.

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I wouldn’t be so sure, casual gamers won’t know and simps are the type who will buy Skyrim on 5 different platforms because they’re insipid and shallow and it defines them as a “person”. (I call them pay-pigs)

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You can buy… just wait 6 months

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Or 12?

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It’s like FatShark is developer hell, where they SHOULD know better from past experiences, but despite knowing better, they’re just locked into the path they walked the very first time and are forever doomed to repeat the cycle.

Genuinely nightmarish to read this and realize that the cycle remains unbroken.

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That whole “The definition of insanity is doing the exact same thing over and over again and expecting different results” thing is pretty apt for both the developers and us as customers i suppose.

The devs keep making the same mistakes they have done for years now, and we as customers keep thinking “surely they must have learned by now”, and keep buying their products just to realize that nothing has changed.

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I feel like this topic is not getting the attention it deserves. Seems like most people seem to think this is only a thing that happened with Vermintide, but apparently it’s gone a lot longer…

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For those who still doubt it here is another take on from the past how fatshark handled vermintide 2.

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Man, I knew VT2 had some rough patches in development but I had no idea the problems went back this far. I bought DT Emperor’s Edition because I assumed Fatshark would have learned some things from their previous game. Fool me twice, shame on me I guess. Definitely won’t be making this same mistake on their next release.

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:rofl: The game will be good in a year or two.

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That’s eye-opening.
I guess I’ll wait a few patches.

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Accurate and sad, but nothing that surprise me. I saw that pattern during V2 cycle and I am sad that studio with so much potential is so… broken on fundamental levels.

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Eerily accurate and depressing. I’ve been following FS since War of The Roses and at this point it feels like they randomly bumped in to Vermintide’s success rather than building up to it.

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I feel like they have a handful of guys in their team that really really know thier melee combat and how to make it feel amazing, but they’re too afraid to quit the BS company that is FS and make a decent game without the BS surrounding obese mackerel

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