Please discuss the new revolver and how to use it, as personally, i am having a rough time with the damn things accuracy.
Yes it can spam into bosses and do lots of damage, so can many things.
But for general use? It just does not shoot where I tell it to, without stopping moving and waiting for the aim to steady, which in this game is death.
I feel like some sort of damage dropoff would be preferable to bloom shooting, with 5 rounds missing just 1 weak spot is pretty costly, it can with the right build i am sure still bang, but first impressions leave me going back to the Zarona on my vet and Zealot, which is a shame because it is so damn fun.
Either get rid of the bloom, or give it 7+ rounds in the cylinder so you can actually afford to spam it a little please.
I’m a revolver main across all human characters, and I’ve been giving the new revolver a chance on vet. It’s interesting, and it plays VERY differently from the OG Zarona.
The Zarona is the perfect weapon for me because it’s pinpoint accurate right out of the holster and you don’t get penalized in any way for moving while shooting. So you can whip it out, ADS in the middle of a dodge and one-tap that sniper a million miles away no sweat.
But the Agri is a different beast, and I think that’s on the whole a good thing because it adds more variety to the game. I’ve found it to be quite accurate at short/medium distances without ADS…but you do have to be stationary. And crouching appears to tighten the spread too.
It doesn’t perfectly fit into my “run and gun” playstyle, but I’m enjoying the alternative “stand and deliver” feel of it. The hammer fan can be great for tight, nasty situations, but I’m treating it more as a quick-reload mid-range sniper. As a team-focused vet who tries to stay in coherency in engagements and direct the battle with Focus Target, that works well for me. And then there’s the stupid-fast damage you can output with the fan.
It seems quite versatile to me, but it is painful to give up long-range accuracy when I feel so many teams struggle with culling distant threats before they become intimate problems.
I used it with a premade team where I know I will have one to two long range support (BB psyker, MK12/plasma vet…). The new pistol is great for fast answer to close/mid range like dogs, ragers,shotgun in group spawn, you can quikly go for one to the other or fan in the swarm.
Having a high fire rate, mobile gun that gets penalized so hard for moving feels awful imo. I would much prefer thr stance based accuracy mechanic on slower firing, higher damager weapons. Preferably if they actually have an ads action.
Having good times with it on my Blazing Piety zealot to quickly dispatch shooters, specials and light elites. Ended up with speedloader IV on it, 8% reload speed. Reload is instant, assuming you kill them up close. Really high DPS with the fan. Is it the new META? Nah, but its a good option up close. Accuracy when braced, assuming you single tap is decent for what it is.
Tbh, last drop there was lot of weapons I enjoyed…
This drop, revolver I am not convinced, evis is average…
only shovels I have to test, but other than that, nothing I am greatly excited.
I would have to… I waited an other revolver, but if it is 5 rounds and not precise… well, I don’t see the point.
It definitely feels like it has a less forgiving raycast than the OG, which will bless with you headshots even when you really didn’t hit them. Not so for this little guy.
It has practically no cleave, which means you can’t shoot through teammates (the true #1 feature of the OG!) or pop that rager hiding behind two little guys.
So, shotguns are still 2nd rate citizens compared to these two revolvers?
TBH - I was looking for a reason to bring out the Kantrael or Agrip shotfun again… but looks like that’s not to be.
Weapon needs the crosshair mod. It is very accurate up until mid-range. It is a very different weapon from the standard Revolver which is just a quickdraw sniper rifle with brutal damage and mobility.
It kinda works like a quick-draw version of Bolter with a better reload and ammo economy (it has a better breakpoint requiring fewer shots). It only suffers at long range, but that’s only an issue with snipers behind half-cover across the map or something similar requiring a bit more aiming time.
Imo this Revolver is jist a worse shotgun by a significant margin in avtual playability. If it ever gets its accuracy fixed than maybe it will be better.
If the accuracy is fixed, then maybe it will be … better? I assume that’s what you meant!
Thanks - good to know. So basically the pros are you can dump all rounds, then reload all at once ~ as in, it’s a deliberately high DPS “panic” weapon by design, created to clear a squad of grouped up (e.g.) shooters, whereas A+K shotguns and the Z pistol are designed as one target one shot weapons that are purposely meant for you to strategically remove spread targets ??
They’re different weapons. That isn’t to say that shotguns don’t need a buff though! But my feeling about shotguns is they’re meant to have some CC built into them. I wish I liked them more. Hopefully soon!
It sounds like that on paper, but my sense is that the instant-mag-dump is just a bonus…and the RoF is almost a trick because of the spread. Instead, I think this new revolver will prove most effective by being methodical with shots while benefiting from the high uptime from the reload.
Accuracy definitely kills it for me. Need to play around with it a bit more to say for sure, but currently not feeling it.
Probably fine if you can live with just short-mid range weapon, but at that point you are placing lot of trust for your teammates to deal with long range gunners, snipers and so on.
Very fun gun for sure, but to make it effective it needs better accuracy, way more cleave, and a 6 round magazine like all proper revolvers have btw.
Also it shouldn’t loose that much accuracy while moving, this should be the perfect run and gun weapon. Now it kinda kills the viability of this gun imo, it’s still fun for that space cowboy feeling though.